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Hot Take: If your primary reason to want a game to succeed or buy a game is spite, you don’t actually care whether it’s good.

If the main motivation is “to own the haters”, “to prove people wrong”, “to make a group mad” …then the game itself is a weaponized prop and That’s how you end up defending mid products harder than you’d ever defend great ones.

rooting for success out of spite isn’t healthier than rooting for failure out of spite

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