Skip Navigation

Difficulty isn’t an “objective flaw”, the entire point of Silksong

I hate when people assume that not liking nerfs means I want to feel superior to others because I beat something “pre-nerf.” That’s not it at all. Some of us simply like being challenged. I don’t enjoy easy games, they bore me. When a game gets made easier, I lose one of the reasons I’d want to replay it.

People tell me “you just have a lot of time to play.” Brother, my job right now is basically applying for jobs in a garbage job market but I still like challenging games. It’s not about time, it’s about taste.

“This game is harder than the first.” Good! The first had most of its difficulty in the endgame. Silksong has a smoother difficulty curve and never spikes too much. You also get much stronger builds early and can break bosses without learning them.

“There’s not enough rosaries, everything costs too much.” I never farmed and always had enough to buy nearly everything, explore and do wishes. The game isn’t linear and 70% is completely optional. I didn’t even enter Hunter’s March until almost Act 2.

“The new pogo is awful.” There’s an option to use the old pogo, and I still prefer the new one. It’s more fun and makes platforming interesting, you just have to learn it.

“Why can’t people understand the game has problems and I’m entitled to criticize it?” For others, what you hate might be the best part. There’s no “problem,” there are different tastes.

If you don’t enjoy playing this game, stop. Not everything has to be for everyone just because it was hyped for years. Some games are supposed to be hard, and that’s okay.

It really boils down to two things:

Yes, you’re valid in your frustration. Complain all you want, give feedback, write long posts — that’s part of being a fan.

No, you’re not entitled to an easier game. Team Cherry doesn’t decide your opinion of the game, and you don’t get to decide what game they make.

Comments

7

Comments

7