cm0002@europe.pub to Gaming@lemmy.zipEnglish · 14 days agoThe CIA, NSA and Pokémon Go (2016)www.networkworld.comexternal-linkmessage-square5linkfedilinkarrow-up114arrow-down10cross-posted to: gaming@lemmy.ml
arrow-up114arrow-down1external-linkThe CIA, NSA and Pokémon Go (2016)www.networkworld.comcm0002@europe.pub to Gaming@lemmy.zipEnglish · 14 days agomessage-square5linkfedilinkcross-posted to: gaming@lemmy.ml
minus-squareEisFrei@lemmy.worldlinkfedilinkEnglisharrow-up3·14 days agoHalf a billion in revenue in 2025 doesn’t exactly spell dead for me. The player base certainly shrunk, but I’m still seeing multiple groups of about 40 people walking around in my mid sized German town during events.
minus-squareZen_Shinobi@lemmy.worldlinkfedilinkEnglisharrow-up1·14 days agoBut revenue doesn’t equal player size. How much are they making by selling trainer data? How much of that is from trainers buying ingame items? I bet it’s still really big in Japan, but here in th US in 2026, you’d be hard pressed to find players still.
minus-squareEisFrei@lemmy.worldlinkfedilinkEnglisharrow-up3·13 days agoA quick Google says it’s about 30-40 million active players in a month. I still see a lot of active players, you don’t. That’s ok, our social circles might just differ.
Half a billion in revenue in 2025 doesn’t exactly spell dead for me.
The player base certainly shrunk, but I’m still seeing multiple groups of about 40 people walking around in my mid sized German town during events.
But revenue doesn’t equal player size. How much are they making by selling trainer data? How much of that is from trainers buying ingame items?
I bet it’s still really big in Japan, but here in th US in 2026, you’d be hard pressed to find players still.
A quick Google says it’s about 30-40 million active players in a month.
I still see a lot of active players, you don’t. That’s ok, our social circles might just differ.