SSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · vor 29 TagenUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comexternal-linkmessage-square11linkfedilinkarrow-up1124arrow-down11
arrow-up1123arrow-down1external-linkUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comSSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · vor 29 Tagenmessage-square11linkfedilink
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up22·vor 29 TagenThey should, the throw summon mechanic made the game more fun.
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up3·vor 29 TagenWas there really that much difference? I’ve only played the non-throw version, I think.
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up3·vor 28 TagenYes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
They should, the throw summon mechanic made the game more fun.
Was there really that much difference? I’ve only played the non-throw version, I think.
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.