Bro, for real. I just want to practice phase two Radahn with my build, but it’s such a slog just to get him there and then survive long enough to figure out the moveset.
I have been, doesn’t mean I like it. It’s been a big time investment on my part.
This isn’t really the message of the comic, which is more about the direction of FromSoft’s boss design, but it also kinda sucks to struggle and persevere with a fun, wacky build throughout the entire DLC only to be met with a brick wall at the very end because I’m not playing the right way. So I’m faced with the options to either change the build I’ve been loving to something cheesier/easier, put in even more time at the same boss going through the motions and slowly learning over the course of hours, or just quitting because I have other games to play and there’s nothing after the boss anyways.
Ultimately, I understand that this is all to do with my own stubbornness/principles, but I still think it indicates a flaw in the ‘balance’ of the game where I could easily end the suffering by just parrying or poking with a big ass shield in hand, but quitting gets the same results, is faster, and somehow feels more rewarding. /rant
That’s what I did. Loved all of Elden Ring, it is at the top of my all time favorite games. Did not have the fun with and didn’t want to pour more time into Radahn and said fuck it. It felt bad at first but I’m sure the time and frustration I spared myself is well worth it.
Took me 12h to kill the final DLC boss with a spellcaster build. It was truly brutal. Didn’t help that the boss damage was glitched for one of the attacks and hit during roll iframes.
Bro, for real. I just want to practice phase two Radahn with my build, but it’s such a slog just to get him there and then survive long enough to figure out the moveset.
If it’s a slog to get to phase two, practice phase one more or change your build to do more damage.
“If you don’t enjoy doing it over and over again, just do it over and over again a bunch more times”
Yes.
I have been, doesn’t mean I like it. It’s been a big time investment on my part.
This isn’t really the message of the comic, which is more about the direction of FromSoft’s boss design, but it also kinda sucks to struggle and persevere with a fun, wacky build throughout the entire DLC only to be met with a brick wall at the very end because I’m not playing the right way. So I’m faced with the options to either change the build I’ve been loving to something cheesier/easier, put in even more time at the same boss going through the motions and slowly learning over the course of hours, or just quitting because I have other games to play and there’s nothing after the boss anyways.
Ultimately, I understand that this is all to do with my own stubbornness/principles, but I still think it indicates a flaw in the ‘balance’ of the game where I could easily end the suffering by just parrying or poking with a big ass shield in hand, but quitting gets the same results, is faster, and somehow feels more rewarding. /rant
That’s what I did. Loved all of Elden Ring, it is at the top of my all time favorite games. Did not have the fun with and didn’t want to pour more time into Radahn and said fuck it. It felt bad at first but I’m sure the time and frustration I spared myself is well worth it.
Took me 12h to kill the final DLC boss with a spellcaster build. It was truly brutal. Didn’t help that the boss damage was glitched for one of the attacks and hit during roll iframes.
The fucking three hit left right cross
I wonder if they fixed it by now