I really liked it. I’ve never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I’m the guy who loves to create beautiful rides.
Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.
I really liked it. I’ve never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I’m the guy who loves to create beautiful rides. Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.