- cross-posted to:
- anticorporate@lemmy.giftedmc.com
- games@sh.itjust.works
- cross-posted to:
- anticorporate@lemmy.giftedmc.com
- games@sh.itjust.works
I actually bought ultrakill but now I have an even bigger respect for the chad that is Hakita
I actually bought ultrakill but now I have an even bigger respect for the chad that is Hakita
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Gen7 was nice tho it could just be nostalgia on my end.
The ultra gen 7 sucked tho
Internet needed to beat the game was an awful fucking idea
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I should play some of the older games. I’m OK at battles but exploration is an issue, what older games aren’t tm reliant for exploration?
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K, I’ll start with that.
What about gen 1 and 2 ?
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So. Start on backwards chronological order?
Will play gen4 first
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@lvxferre @sleepybisexual Gen IV was when the real power creep started to happen.
I know gen 8 pokemon are too strong but how was gen 4 guilty?
@sleepybisexual Aside from what lvxferre said, there’s also Stealth Rock with very ineffective way of removing it because of ghost types, random 120 base power moves and the physical/special split essentially buffing the coverage of offensive pokemon (Gengars can actually use Ghost type moves). Essentially the gen that made dragons overpowered. I guess you can say these are all subtle. Gen 6 onwards just made it more blatant with gimmicks like mega-evolutions, z-moves and terrain.
Yup, and also the legendaries got a lot stronger too.
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@lvxferre I know there are perverse incentives for power creep for games with in-game monetization but even with MOBAs who produce less and have less combinatorial possibilities on moves/items can have power creep so I don’t think mass production alone does it. I’d reckon power creep is a demand side problem, people get more dopamine when something they use is overpowered. Also legendary power creep prolly started with Gen III Kyogre rain-boosted STAB Choice Specs 150 base power spread move.
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@lvxferre Define meaningful changes to core gameplay and Gamefreak doesn’t seem to have perverse monetary incentives to power creep so I’m just guessing a more benign creative block here rather than willful. I don’t think people buy Pokemon games for the competitive esports aspects anyway even though I see a lot of changes in later gens clearly geared towards VGC gameplay.