cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 22 天前What do you think of procedurally generated dungeons?message-squaremessage-square41linkfedilinkarrow-up155arrow-down12
arrow-up153arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 22 天前message-square41linkfedilink
minus-squareAgent Karyo@lemmy.worldlinkfedilinkEnglisharrow-up10·22 天前The proc gen maps in Diablo 1 worked pretty well IMO.
minus-squareAshtear@lemmy.ziplinkfedilinkarrow-up1·21 天前It’s really interesting that one of the reasons Diablo 3 was a step down was the increase in handcrafted story elements that kept interrupting the procgen flow. Some games just do really well with it.
The proc gen maps in Diablo 1 worked pretty well IMO.
It’s really interesting that one of the reasons Diablo 3 was a step down was the increase in handcrafted story elements that kept interrupting the procgen flow. Some games just do really well with it.