Sure, eyes dont have a “global frame refresh” like computers do. That’s why we can tell the difference between 24hz and 60hz video. Every eye cell is excited independently and continuously.
Still, there’s a physical limit for frame time where 99% of humans wouldn’t notice a full screen flash 99.9% of the time. Being able to shake your head around with a 1000hz vr headset and not perceive and motion blur from sample and hold seems pretty close to that limit.
That’s still going to depend on the frame rate of the output source. If the source is only 200fps having 1000hz isn’t going to matter a whole hell of a lot.
Sure, eyes dont have a “global frame refresh” like computers do. That’s why we can tell the difference between 24hz and 60hz video. Every eye cell is excited independently and continuously.
Still, there’s a physical limit for frame time where 99% of humans wouldn’t notice a full screen flash 99.9% of the time. Being able to shake your head around with a 1000hz vr headset and not perceive and motion blur from sample and hold seems pretty close to that limit.
That’s still going to depend on the frame rate of the output source. If the source is only 200fps having 1000hz isn’t going to matter a whole hell of a lot.