Godot is something I can still be super newb at and yet straight up admire. The nodes tree / scene system is a work of genius and I love it so much.
I do feel like a lot of inspector bits suffer from unintuitive “hard to distinguish menu to sub-sub-sub-sub menu” UX, but I think the editor’s “expand all inspector headings” (or something) option is really handy for knowing what you’re working with, and mitigates that a little.
Godot is something I can still be super newb at and yet straight up admire. The nodes tree / scene system is a work of genius and I love it so much.
I do feel like a lot of inspector bits suffer from unintuitive “hard to distinguish menu to sub-sub-sub-sub menu” UX, but I think the editor’s “expand all inspector headings” (or something) option is really handy for knowing what you’re working with, and mitigates that a little.