Game Development Tutorials
Intro to Game Development
- Lukky - Making a Game from Start to Finish (Tutorial)
- Brackeys - How to make a Video Game - Godot Beginner Tutorial
- Brackeys - How to program in Godot - GDScript Tutorial
Basic Game Development
- LegionGame - Juiced Up First Person Character Controller Tutorial - Godot 3D FPS
- Lukky - Godot 4.0 Third Person Controller Tutorial (2023)
- Quilled - Import Animations in Godot 4 with Animation Retargeting
- LegionGame - Design 3D Game Levels From Scratch - Godot 4 Tutorial
Advanced Game Development
- Chap C. Creates - The First Skill GODOT Beginners Should Learn - State Machine Game Showcase
- The Shaggy Dev - Starter state machines in Godot 4
- The Shaggy Dev - Advanced state machine techniques in Godot 4
Basic Game Development (continued)
- LegionGames - 3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial
- LegionGames - Complete 3D Shooting Mechanics - Godot 4 FPS Tutorial
- LegionGames - Hitscan Guns, Weapon Switching and Crosshairs - 3D Godot 4 FPS Tutorial
- LegionGames - Fully Destructible 3D Environments - Godot 4 FPS Tutorial
- Coco Code - Godot UI QUICKSTART (Ex-Unity friendly guide)
- DevWom - How to Create a INVENTORY in Godot 4 (step by step)
Game Feel
- Game Maker’s Toolkits - What Makes a Good Combat System?
- Extra Credits - Open World Design - How to Build Open World Games
- Razbuten - How Small Open-World Games Feel Big
- Game Maker’s Toolkit - What Makes Good AI?
- Game Maker’s Toolkit - How to Keep Players Engaged (Without Being Evil)
- Game Maker’s Toolkit - Secrets of Game Feel and Juice
- Game Maker’s Toolkit - The mistake every new game developer makes (Developing 2)
Thank you for sharing your experience. Sounds like it’s like in any other field.
How do you experience good and bad reviews on your games? How much are you checking, looking at, and maybe hurt by reviews and negative reception? I’ve always wondered about impact of those on devs. Especially when I’m reviewing small indie games and they’re subpar / no recommendation.
I don’t read reviews, I’m not on social media (except here) and I don’t participate in online discussions about my games. At least that’s the principle I try and live by, I’m only human. And running my own studio meant having to break those rules anyway. Oh well.
Truthfully, it doesn’t bother me that much, and it gets easier the more it happens. Not everything is for everyone, and either people are respectful in their critique (which you can learn from to hopefully get better next time) or they’re disrespectful (in which case you can pretty much ignore what they’re saying as online trolling).
Also when you’re at a bigger studio, your contribution to the game is much smaller anyway (1000s of devs), so you feel less personal about the feedback.
As I’ve gotten more experience, I actually feel like ANY type of feedback is good feedback - it means people are playing your game! There will always be a vocal minority wanting to rage and vent, and you can just take their volume level as an indicator of how well your game has captured your audience’s attention.