If you’re seeing that, good chance you’ve got some kind of network issue (or there’s a problem with the Photon setter you’re on and you should switch servers).
Generally I might see a desync every few hours. Rarely more often, but we can play for 6+hours sometimes with zero issues.
Couple things that could cause issues though:
make sure you’re both running at the same screen refresh (60hz is preferred).
if using the UB mod, make sure all settings are the same on both clients.
weirdly, turning off shadows can have a major impact on network sync. Try disabling shadows.
If you’re not maintaining 60 fps, turn down settings until you are, and if not possible lock both clients to 30 fps.
Lastly, as noted above if you’re having frequent desyncs, manually select your option server and choose a different region. E.g - I’m western USA, but I’d there’s issues I’ll switch to US East and that will generally resolve it.
Frankly, this is the only bummer with Solasta, the fact that networking is via Photon and no LAN option. Is set up my own Option server if I could but it doesn’t seem to be possible.
Nope, no network issues. It was because if the client characters went before the host in a round, particularly the first one, or first on a load, they’d desync.
Weird, wife and I have played it co-op the entire time. There’s occasional desyncs (saving and reloading fixes that) and otherwise all good.
“Occasional” desyncs. Like 2 to 3x a fight.
If you’re seeing that, good chance you’ve got some kind of network issue (or there’s a problem with the Photon setter you’re on and you should switch servers).
Generally I might see a desync every few hours. Rarely more often, but we can play for 6+hours sometimes with zero issues.
Couple things that could cause issues though:
make sure you’re both running at the same screen refresh (60hz is preferred).
if using the UB mod, make sure all settings are the same on both clients.
weirdly, turning off shadows can have a major impact on network sync. Try disabling shadows.
If you’re not maintaining 60 fps, turn down settings until you are, and if not possible lock both clients to 30 fps.
Lastly, as noted above if you’re having frequent desyncs, manually select your option server and choose a different region. E.g - I’m western USA, but I’d there’s issues I’ll switch to US East and that will generally resolve it.
Frankly, this is the only bummer with Solasta, the fact that networking is via Photon and no LAN option. Is set up my own Option server if I could but it doesn’t seem to be possible.
Nope, no network issues. It was because if the client characters went before the host in a round, particularly the first one, or first on a load, they’d desync.