Are you guys fine with these new shenanigans from Github. I found a bug and wanted to check what has been the development on that, only to find out most of the discussion was hidden by github and requesting me to sign-in to view it.
It threw me straight back to when Microsoft acquired Github and the discussions around the future of opensource on a microsoft owned infrastructure, now microsoft is exploiting free work from the community to train its AI, and building walls around its product, are open source contributors fine with that ?
What? Th E fuckv
Have you tried anything contemporary to or newer than Git (i.e. not CVS or Subversion)? It’s quite an anomaly that Git has held it’s reign as long as it has compared to other software & to assume it’s not worthy of criticism or isn’t regularly criticized online is delusional. There has been a lot of interesting work in VCS space that many have ignored since their heads are just stuck in the Git bubble. Was Git better than things before it? Mostly yes, but there are options now (& around the same time frame) with more ergonomic CLI, better conflict resolution, handling of large file blobs, better project management, & so on.
You seem to know a lot about VCS. Recently I’ve been looking for a VCS that handles binary files well, has deduplication, allows for deletion/forgetting of older versions without too much hassle, deals well with binary file conflicts, and allows for storing the old binaries on another server (like git LFS). Do you happen to know something that fits that description?
My memory could be failing me but I believe the gaming industry prefers Perforce for large files. Pijul’s FAQs seems to point in the direction that it could be good enough for some use cases. I haven’t put too much effort into researching solving that specific hard problem, but if I was to create a video game, you really need to look at how to best handle your assets.
I have heard of Perforce but it doesn’t seem to be FOSS. Pijul seems interesting, I’ll check it out. I’m currently using Nextcloud to sync projects between my desktop and laptop, but it’s a bit of a pain. It takes up to 18 hours for the initial sync and uses a lot of CPU.
Well the games industry is largely not FOSS so not a huge surprise. Parts of that might be changing after the debacle with Unity with those moving to Godot–not that Godot doesn’t have issues. For a minute before the Zoom buyout I was using Keybase to sync with some folks files, but I don’t know about long term. I’ve also heard some folks like Resilio Sync (formerly BitTorrent Sync), but I can’t say much about it. It’s a hard problem to solve since these files don’t diff.