The issue in question is that you unlock points that allow you to use more/better upgrades. Each upgrade has an ability and some stat buffs. The higher level upgrades have better buffs, but are more expensive to use. So there's a bit of micromanaging which upgrades your characters use for certain battles, since you may want certain abilities, but don't care about the stat buffs they provide.
Early game upgrades can provide some useful skills throighout the game, but may have much weaker buffs than later upgrades. It can get tedious.
Fortunately, if that stuff sounds like a pain to you, the game has an easy mode which makes most of that stuff much less relevant.
Munchkin isn't meant to be played like that. Everyone always wants to add to the pile of cards to prevent you from winning. If you play a card that says you defeated the monster, it ends there. There's no last-in-first-out queue for cards to resolve in like MTG. A card's effect happens immediately.
Reagan did it in 1981 and it didn't cause a collapse. 11000 air traffic controllers went on strike and Reagan fired all of them. This is arguably what started the decline of unions in the US.
It was fucked up then, and it would be even more fucked up now, but in reality the industry would move on pretty quickly. Hopefully the people would rise up in response, but I'm not holding my breath.
The Secret Service has purview over counterfeiting because that's what it was founded for. More confusing is why they became the presidential protection service from there.
Have them make up the rumors about themselves, but then swap the names to make them about each other