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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)R
Posts
2
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99
Joined
3 yr. ago

  • it does depend on the ones you have. The cheap ones are just speakers. I have one of the higher end shoks with audio boost and it feels like it has a little speaker on top of the bone conducting.

    if you're in a quiet room and you put them on max and leave it on your desk you'd probably be able to pick out what it's playing. I think at that point though the desk is somewhat becoming a medium for the sound..

  • these methods don't account for all the variables that reality has. People across all boarding groups will be late, there will be people that need assistance from flight attendants, there will be people who want to switch seats to be near their family, there will be people who can't sit in the exit row, there will be people who need to use the rest room, there will be people who've never been on a plane before.

    There is no great, full proof way to handle it because people are unpredictable

  • I flew around 26 times domestically last year and most of the flights ran out of space. It's really common for the airline to ask for volunteers to check their carry-ons. If you aren't in the first 2/3rds of people on the plane, you'll likely be forced to check your carry-ons.

    This problem has gotten worse over the years because airlines have increased the prices for checking your luggage so many people opt to bring carry-ons instead.

  • but not everyone wants to buy yet (younger people, people who want flexibility, people who know they are moving [only in that city for school], etc).

    People don't want to buy a house because it's either unaffordable, unavailable or the process takes too long. If you eliminate those aspects of home ownership, people wouldn't mind and maybe even prefer owning a home for short periods of time.

  • Kenney the guy that makes assets?

  • she's about 4 or so

  • my cat sometimes will leave the room, wail in a seemingly stressed way and if I go up to her and she sees me she meows sweetly and then follows me back to where we were.

    I'm always thinking if I find a genie, one of my wishes would be to understand her better.

  • I've used Zulip a couple times and thought it had some neat features and worked well enough. What's so bad about it that justifies a reaction like that?

  • I've found whenever people complain about rust code they can only point out how it's different but not why it's worse and I can usually point to a reason why it's better.

    to be fair, I get sometimes it's difficult to pinpoint why something is bad and even "being different" can be a legitimate criticism on its own

  • I was driving my brother in law and he was trying to tell me some news he heard but couldn't get the specifics so he spent ten minutes searching tiktok for it. I couldn't believe it

  • this makes so much sense, how do you know all this?

  • doesn't work well with non-native english speakers though

  • google it, I'm not doing your homework for you!

  • it's 2024

  • that link is pretty vague on specifics. It lists unreal first at the top but it's not clear that it's sorted by usage or just by their recommendation on what to use. To be frank, I don't like unity and I'd personally use unreal over it, but I'm just pointing out that unity makes up a lot of games.

    If you scroll down it even says

    The most used game engines in the industry are Unreal Engine and Unity. These engines have a large user base and are widely adopted by game developers.

    Again, without measuring or indicating which is more. This article has some some statistics from steam and itch and admits it's difficult to count. The results from itch are more trustworthy because of how the data is gathered but you start getting into "what counts as a game"? There's more information here on usage including that it makes up 90% of games on VR platforms.

    It's difficult to measure because games aren't required to publish this information, but depending on what counts as a game (do hobby games released on itch count?) it can be a significant amount.

  • Sorry if that came off the wrong way, I'm pretty frustrated with Unity myself. I'm just pointing out the difficulty it would be to avoid Unity games. I think donating to other engines and supporting developers who use other engines might help, but Unity is just too engrained in the industry it'll be years before it actually loses its grip and you'd really just be hurting developers and not Unity by boycotting their games.

  • most games are made in Unity. Like, more than half and up to 90% depending on platform.

  • also, livers can't talk