It's not an emulator it's an abstraction layer for the DirectX API etc. They're similar in ways but not quite the same.
As for the difference in native support, well actually having such a later might mean longer support. Some older native games may not run well on future systems as libraries and the kernel change, whereas so long as proton runs, the older games should continue to work.
Proton also adds functionality that wasn't really in the native Windows, i.e. superior suspend and certain input mapping features.
Yeah but there's a difference between smoking a bowl in the comfort and safety of your home versus taking mind altering substances while making major economic and policy decisions for a country...
Make it fun and call them "decontamination booths" , them add sound and LED lights, maybe a mist/smoke generator. That might encourage a few more nerds to use them
Interesting. I have similar issues but it's with streaming the game from PC to Deck etc. It will start to stutter and lag out, but if I turn off the device for a moment then back on it'll reconnect and be fine thereafter
AA is also EXTREMELY vpn-unfriendly.
It fails to work period of I've got a wireguard VPN without app restrictions, even if there are only a handful of routes using the tunnel.
Then, if I restrict the VPN to just certain apps, it'll still give me the big ol' middle finger running those apps via AA, which means I can't stream from my home media host over VPN while using AA because Papa Google apps no.
I didn't actually know the server code was published. It'd be cool if the client allowed multiple servers so you could talk to people on the "normal" master while also thing a private instance
I think it very much depends on the type of and source of pain.
For me, Tylenol works for headaches and some cold/flu stuff but I've never really found it effective for strained muscles etc