Just an ordinary myopic internet enjoyer.
Alts:
Just an ordinary myopic internet enjoyer.
Alts:
In my head, there's more than one of them, they're a group of retirees who chose this method of funding and enabling their ability to tick off their bucket list. They can be NPCs or DMPCs depending on the situation, and explains away the JRPG trope of the merchant in the last boss dungeon. The merchant turns out to be a retiree choosing to set up shop in the middle of their own adventures.
Wait, why not make her a character who puts up stalls inside the middle of the dungeons (rest stops or whatnot) and makes sure to stock up on necessities adventurers might have missed. Herself being self-sufficient (she's had lots of experience), or has a partner who has the same hobby.
She has very competitive prices--just a small markup for her troubles. And has become an urban legend amongst adventurers as "granny mart". Some rely on her foot cream, others for her home-cooked meals, and still others for her effective home-made potions.
This group is also aligned (though they deny it) with the vice president who will become president if the current one steps down.
Not that the current vice president is the current front-runner for the next presidential race, supported by this group.
I tend not to think too much about my handwriting, but that's not what you're asking. However, let me just address that "I tend not to think too much..." bit.
Many people, including myself, don't think about their handwriting past a certain point (having their own style, being happy about how it looked, or have stopped caring about how it looked), or when it doesn't really matter (making a quick note, for example). The focus is more about what is being communicated, and how legible it needs to be to serve the purpose.
Now, to answer your questions. I am assuming something closer to calligraphy, as this is the mode that I think is closest to what you're asking about.
These soup spoons stack properly tough...
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Thanks for the recommendation!
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It's infinite, though it'd also be intriguing to imagine them being limited to a number of slots (3, 15, etc).
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The ability to reset my life from and resume from any "save point".
For the purposes of this power there are two kinds of "save points":
Why? Who hasn't indulged in the what-ifs of life? What if I can revisit certain points in my life and relive those what-ifs myself?
"Comfy"? My go-to answer would be Aria (the Animation, the Natural, the Origination), but lately, that has been matched by Natsume Yuujinchou as my go-to when I just want to relax. There's also "Tanaka-kun is Always Listless" but it has enough humor that breaks the "relaxing" mood. Bakaramon might be a better match, but it isn't really fitting the bill.
Thus, my answer would be these two:
I had a character where I basically stole the backstory from the main character from a children's anime (which the DM recognized) and a name stolen from the D&D player's handbook not fitting the character's race. ... And I forgot characterization and played the character pretty much how I would react--just making enough mental note of my character's backstory (orphan background etc) to avoid plot holes.
Near the end of the campaign, only the DM remembered my character's backstory enough to surprise the entire table (including me) when he unleashed an entire arc unearthing the character's actual parentage. My character's a half-elf, the other half not being human, but a dwarf. This was sometime after the Hobbit movies, but I wasn't even thinking of that--the DM did, however.
Me and the DM has added enough shit on top of the character that the end result is something unique to the campaign.
It wasn't just my character though. Even the most anime-inspired character in the group ended up with a characterization that was truly unique. Adding enough shenanigans on top of even the most boiler-plate character makes the difference, I suppose.
I had to play my own evil doppelganger in my DM's campaign.
My character got kidnapped and got replaced by a copy, which was there to spy on the party (the DM only gave me enough info to work with at the beginning). I was given some powers which my character didn't have and started to abuse them. The DM specifically allowed for infinite uses of "Detect Thoughts" (lvl 2 spell, which I only had three uses at level 6), which I put to maximum use, on every NPC encounter the party had.
It seemed that none of the other players noticed, so I started putting on more chaos and evil in "chaotic evil doppelganger". I started having them act in a more sadistic and erratic manner, but still no effect.
I started asking other players (out of the game) what if there were an impostor in the party, but not much response. The only halfway decent response I got is a "who cares, if they're helping the party, it shouldn't matter." I gave up at that point. My character, and the one the doppelganger is a copy of, is the party healer.
I got used to playing him normally (me, the player handling the doppelganger as if it were the original, just with more powers, and a slight personality alteration) until the DM informed me that it's time to pull off the reveal.
I was caught by surprise, but I knew I had to do my part.
After what was supposed to be the boss battle, the DM gave me the signal and I said "It's been fun, guys, it really was, but unfortunately..."
The rest of the party was alarmed, and the DM had me fight the party, with monsters coming to my aid. Now, the party's out of a healer, and had to fight a horde of monsters.
Some of the other player characters (based on their characterization) were reluctant to fight my doppleganger, but I tried my best to goad them into fighting.
My character isn't the best fighter, but I did an effort. I knew the party's weakest link (my original character) but also, how the glass cannons worked. So I started directing the monsters to target them first. It was a close fight, but teetering on a TPK. The DM then introduced my original character (controlled by the DM temporarily) who swopped in to save the day.
There were lots of swearing after the DM ended the session that day.
Read all the chapters in one go, and I noticed what the author might have cooked up had this not gotten the axe.
An wasn't depressed at when she met Hiiragi. An was just overwhelmed, but this meeting set-up An's presence in Hiiragi's life. It was An's infectious cheerfulness and plucky attitude that got rubbed off Hiiragi. Even the manager's gruff and no-nonsense attitude helped as well.
Shiriaishi likely would have been Hiiragi's foil, and would have served a couple of purposes: to remind Hiiragi of her progress thus far, and a way for her to pay it forward. Shiraishi would also help An move forward by identifying (through analogy, I suppose) which areas she would need more work in--not through rumination, but by witnessing someone else act in the way they've been acting.
If it's a civilization that hasn't yet had a writing system, a writing system.
However, I will teach them a (semi-)featural alphabet, kinda like if the Hangeul jamo were its own alphabet. It'd be fun how long the orthography will diverge from the spoken sounds, and how fossilized the orthography can be--and more interestingly, how they might evolve the writing system.
If it's a civilization that already is using a writing system, emojis that they can use alongside their writing system. It'd be interesting to see if they'd eventually turn into ideograms for human feelings and thoughts.
I was actually thinking that the first isn't necessary given that the second already limits breathing. No one can ever hold their breath for long, and an assumption I made (which I should have made explicit) is that you can't use the power unconsciously. So if you lose consciousness (like from holding your breath for long), time resumes.
So I guess the second bullet point is all that it needs, it limits the power from being abused. If one can "power through" all the stopped air particles and whatnot (another superpower--super strength) and have quite an amount of air in one's lungs, one can actually do some stuff with it. It'd be weird though, as dropped things will just float midair (no time to start falling).
I can imagine someone stopping time for a bit, move all the way to the other end of the room, and make it seem like one "teleported" from one end of the room to another.
But yeah, might be limiting, but in conjunction with a few other superpowers (like super strength) it can be quite useful.
The way I imagined it, the first stipulation is the "price" of the power. It also discourages someone from just stopping time for "long periods of time". The third stipulation is a result of the second--if time is stopped except for your own body, your body will continue to age. But this will only be relevant or noticeable if the user is making too much use of their time stop power, that they spend years in time stop.
But yes, I think in terms of limiting the power's OP'ness, only the second stipulation is relevant.
Time stop limited to oneself.
Stipulations:
I think these stipulations make the power useless outside of a handful of situations.
Back when they had this push to require "real names"--names that fit this narrow idea from Western civilization of what a "real name" should look like.
I tend not to, but only because I don't post a lot.
But I'll echo some of the answers here and say that if I would delete my post it'd be because:
And fears that my post will be one of those listed above keeps me from posting.
As for comments, I also tend not to delete, but might if:
And again, fears that my comment will be one of those listed keeps me from commenting.
If my kids are weebs with poor eyesight, it can serve as their nickname, I guess. Otherwise, they can pretend it's just an uncommon surname.

Little did Granny know that a component of her home-made potion is both delicious and addictive.