AFAIK, the documentation isn’t the main problem. I’m pretty sure PS3 is quite well understood.
The problem is how to translate the code to a typical X86 architecture. PS3’s uses a very different architecture with a big focus on their own special way on doing parallelism. It’s not an easy translation, and it must be done at great speed.
The work on RPCS3 incredible, but it took them more than a decade of optimizations to get where they are now. Wii U emulation got figured out relatively quickly in comparison, even if it uses similar specs to PS3.
It’s incredible how an issue of this magnitude didn’t get discovered before they shipped it. It’s not exactly an issue that happens in some niche cases. It’s happening on all Windows computers!
This can only happen if they didn’t test their product at all before releasing to production. Or worse: maybe they did test, got the error, and they just “eh, it’s probably just something wrong with test systems”, and then shipped anyway.
You can, but it’s not how the web is used anymore. If you want to get reach, you’re better off using any of the established platforms. Search engines won’t help you getting any visitors to your website.
My guess is that there will be some sections where you play as Link. Kind of like how you play as Zelda in some sections of Spirit Tracks (if I remember correctly).
They also did other weird decisions like focusing on Symbian, and then move all their attention on Windows. Nobody cared about Symbian or Windows. Everything was on Android and iOS.
They were too slow to adapt to the new market, and when they adapted they did so in the wrong way.
I’m sure they had loads of fun writing this.