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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)K
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3 yr. ago

  • Am I getting it correctly that the excel sheet was basically a form to fill in, with fields and labels, but as a spreadsheet? If so, that sounds pretty clever to me - there're many better ways to do this, but if everybody working there has excel anyways, that's a fast and easy way to get the data in a unified and automatable format without any extra infrastructure.

  • Unless something changed, players who don't own DLC can't play as the DLC characters. I believe they can interact with all the rest of the content normally, just locked to the vanilla character selection (which is still broad and fun enough, and further expandable with mods).

  • You literally used the word "should" in your previous comment 😉

  • I don't know the brand, or even where it was bought, but my experience with, like, prepackaged sushi is that it seems to have a stronger flavor, though less refined in a sense. They also seem to have a tendency to put a bit of wasabi in nigiri under the fish. I think also a tendency to have a lot of surimi with strong flavor.

    Wouldn't complain about having it though, it's still nice, mostly just ends up feeling kinda samey.

    Not sure how that tastes but have heard stories of frying some in mayonnaise.

  • dont call children twinks, otters, or femboys.

    You know, I never thought about how old Link and Zelda are in the games. Never really had a need, of course, but in some games it's made obvious (literally switching between child link and adult link), I'm not sure if it's explicitly stated for wind waker but just look at him... But then, in BotW there's implications of past romance, and this being the last Zelda game I played might have primed me to not think of Link as a kid.

  • Ah, sorry, I confused you for the original commenter. The first sentence is a bit nonsensical, it is a bit rude and snarky, but I meant it as a joke, since I had the wrong impression the person having issues with flatpak steam is asking about issues with flatpak steam.

  • I don't have a reference, but I've been seeing random individuals asking for help and finally saying they fixed their issue by switching away from flatpak, so... You, I guess? Your.problem might be a perfect example of one of the many problems that keep popping up, that seem to only happen on the flatpak version.

  • That just makes you more vulnerable to semi-illiterate hackers!

  • I think in this case it'd be the user not putting in any sensitive data or downloading executables to run from an internet radio.

  • I reckon not quite "any other" spice, especially since that raises the question of what is and isn't a spice, but I suppose the principle is mostly true. One caveat would be that spices can be good for you, whereas AFAIK MSG is generally just neutral.

  • It does kinda work with salt, and with sugar. Just because I'm used to salt doesn't mean people don't have a tendency to use too much salt.

    MSG is naturally occurring in a lot of things, including tomatoes, and so are sugars - and in the same vein, I don't want to be dependent on adding more of it to enjoy the taste of food. Of course, it's a bit late for me, the best time to be getting used to simpler flavors is as a kid, but I thankfully wasn't getting that much extra MSG, so I can at least appreciate food without that additive.

  • The issue I have with MSG is that if you put it in everything, it becomes your new norm. I would ideally like to minimize how much MSG I eat, and keep it feeling special.

  • I think you're wrong about one thing - it's not about compute cost, but about complexity of accounting for latency. You could check if the player can see the enemy they're claiming to have shot, but you really need to check if they feasibly could've seen the enemy on their computer at the time they sent the packet, and with them also having outdated information about where the enemy was.

    The issue gets more complex the more complex the game logic is. Throw physics simulation into the mix and the server and clients can quickly diverge from small differences.

    Ultimately, compensating for lag is convoluted, can still cause visible desync for clients (see people complaining about seeing their shots connect in CS2 without doing damage), and opens up potential issues with fake lag.

    More casual games will often simply trust the client, since it's better for somebody to, say, fly around on an object that's not there for other players, than for a laggy player to be spazzing out and rubberbanding on their screen, unable to control their character.

  • I suppose the thing I'm worried about is more general Linux SteamVR support than the streaming itself... But duh, the headset can run games on Linux standalone, so they've gotta have SteamVR working well. The only question is, am I behind on the news, or have they been holding back the updates internally?

  • I do believe they called out that the steam machine is designed to work with the frame, right? I'd have expected to see Linux SteamVR updates leasing up to this, to get it fully fixed up and tested ahead of time, though I might also have missed something...

  • Both java and go seem excessively complex at runtime for fundamental system utilities, featuring garbage collection. Rust, on the other hand, keeps the complexity in the compiler and source, keeping the runtime code simpler. And of course it's doing that while trying to make it easier to manage memory and harder to make mistakes, without forcing extra runtime logic on you.

  • Chell?

  • Always has been

  • That's how taxes work, yes, and I consider them valuable. There's a lot of work in actually deciding what work needs to be done, finding the people to do it, negotiating prices, things like that. So yes, I do think "the Lord" is adding a lot of value and making the whole operation possible in a way that probably wouldn't work if you had everybody just trying to agree on how to spend the money and split the costs.

    I will also point out Valve provides not just the platforms, but also some libraries for game development, including a networking library with NAT punchthrough (which is why on steam you can right-click a friend and join them, even on small indie games, without the game devs hosting their own servers for that) and a library for input handling (though less mandatory, but if used it makes input remapping in steam better integrated).

    Another thing to note is that the value provided can be experienced more directly - if you want to try a great website/store that, to my understanding, doesn't take any cut while providing hosting, try playing some games from itch. Depending on your gaming habits you might not notice much of a difference, and more of your money would go to the devs, but you might sorely miss some features like cloud saves, steam networking, steam input, proton, automatic delta/incremental updates.