That wouldn't make sense in the case of hls since the stream consists of multiple fragments of a video and you would just insert the ad fragments. This would only require changing the index file which could be done again and again with no effort and needs no reencoding of the video file.
I am not for ads but what is so difficult about adding them to the video stream. This should make adblockers useless since they can't differentiate between the video and the ad. I could just imagine it would be difficult to track the view time of the user and this could make the view useless since they can't prove it to the ad customer. I have no in depth knowledge about hls but as I know it's an index file with urls to small fragments of the streamed file. The index file could be regenerated with inserted ad parts and randomized times to make blocking specific video segments useless.
On "features" they would like to see. Most of the time features that make it difficult to block tracking and keep their advertising business going. The web is all about communication standards between different programs and this includes the joint adoption of new standards and respect for the existing standards.
line. Like what makes a game substantial enough to need an installer ? Steam and every other game launcher with install capabilities is more or less just a fancy installer. There is no more effort needed for a publisher to generate a new installer binary than it is to generate a new steam patch. Even if gog installers are offline it's more or less an archive with a binary stub to unpack it and the install script. This one is on the publisher and not on gog. And for the version difference, do you have an example where the gog and steam versions differ ?
I don't get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
Let's make them open up their hardware instead with all the software or documentation needed to run it and have them compete with aftermarket operating systems.
As I read, they used timing analysis which should be preventable by using an anonymous VPN to connect to tor and streaming something over the VPN connection at the same time. Some of them support multi-hop, like mullvad, which will further complicate the timing analysis because of the aggregated traffic.
What i love about musk is that he is the best bad example. Maybe someday he'll start a war with some country and then people will start to understand that no single person or group should hold this much power. Because there are also a handful of other people and groups with the same resources who choose to hide in the background.
I've read in that thread that there are already ad blockers for twitch too but I haven't looked up how they work or how twitch inserts the ads.