The price point most definitely isn’t static. Before we get into actual price points there’s DLC and whether or not that’s free or how it’s priced. But for actual games there’s an $80 price point, a $70 one, and a $60 one if you want to cherry pick and only discuss “console” games. There’s still plenty of games releasing at $40 or even $20 and those are *also released on consoles but likely don’t get physical releases. Don’t act like these companies don’t have leeway to set their own prices for what they produce.
I don’t think many people are expecting a GTA or BG3 amount of content. Yea those are outliers. The problem arises when your game is the same or greater in price as those. Your game better be one hell of a unique experience if you expect people to be satisfied with that price point.
It doesn’t need to be based on playtime. It’s honestly weird to base price exclusively on that. Quality isn’t easy to define for video games but if you explicitly say your game is lesser than a counterpart… maybe it’s not worth as much.
Games haven’t ever taken this long. The “good old days” were quickly made games comparatively. Slow games lead to bloated budgets which lead to bloated content which leads to bloated investor expectations.
There is no news. There's the truth of the signal. What l see. And, there's the puppet theater the Parliament jesters foist on the somnambulant public.
It’s not about living there. The zone still allows for the rich and powerful to exploit people and profit immensely off of it. The world would be no prettier because your autonomous zone; that area would just be filthier.
You might want to read Neuromancer to find out why that’s a terrible idea. If it’s in a cyberpunk world, it’s almost assuredly a giant red flag the author is waving.
I know they’re less convenient but fresh green beans taste so much better. Good looking fish though!