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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)D
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231
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3 yr. ago

  • Driving is easy in a way that it’s schematic and there are not many rules compared to say aviation

    I just don’t agree with this, flying an airplane has got to be harder in a lot of ways but one way in which driving is more difficult is the the amount of things you can hit while driving and how easy it is to hit those things.

    The entire point of an airplane is to get up into the sky so it doesn’t have to worry about hitting other things when it goes fast…

  • I never said it didn’t suck, but it only sucks because other people are terrible drivers.

    This is the least important reason driving sucks is because other people aren’t perfect at driving. The reasons driving sucks:

    -1. There are wayyyyy too many cars on the road

    -2. In order to try to solve 1, the entire landscape has been devoted to facilitating more and more cars which makes it depressing as fuck to go anywhere because where you are going is functionally the same as where you came from.

    -3. Owning a car is absurdly stressful, massively stressful so everybody on the road at a minimum is stressed about making sure their car doesn’t fall apart and they can’t get to work.

    -4. People spend massive chunks of their lives sitting in cars commuting to work for almost no reason, highways are filled with people everyday stopping and starting, stopping and starting over and over again in traffic using fossil fuels to move several thousand pound objects miles and miles all for nothing.

    It isn’t absurdly difficult at all unless you’re incredibly incompetent

    -5. This bring me to my last point. Just because it isn’t physically difficult to press the gas and brake pedals on a car and use the steering wheel doesn’t mean driving is easy in the slightest. It is one of the most difficult things human beings have ever been expected to do on a daily basis in terms of extreme life ending consequences for losing attention or control for only the briefest of moments. It isn’t hard to drive a car compared to say riding a horse, but driving a car is so mind numbingly frustrating and exhausting in modern life that there is a good chance one day you won’t be paying attention when that freak rare situation occurs and you need to respond instantly in order to not hit another several thousand pound object hurtling towards you with fragile humans inside (not to mention humans everywhere on the street, barely an arms length from your metal box traveling at lethal speeds).

    Driving is extremely difficult, look at how stupendously self driving cars have failed to tackle the challenge even when we created AI opponents that can easily beat the best Go players in the world years ago. The fact that wayyyyyy more accidents don’t happen all the time is actually pretty incredible in terms of the daily volume of sustained, unbroken focus it takes from every single person driving to prevent more crashes.

  • being able to get in a car and sit in traffic anywhere is pretty freeing

    Fixed that for youuu

  • It’s actually ridiculously simple to not break the law or get in an accident.

    Driving a car is absurdly difficult, incredibly dangerous, takes only a second of distraction to kill yourself and others and in general is such a nightmare that it is contrary to what you say a miracle that people aren’t crashing into each other all the damn time.

    Like, everybody I have gotten in a car with for the past 10 years invariably will get stressed out significantly by the unavoidable chaos of driving enough to visibly become emotional about it even during a short drive. Driving is miserable.

  • Precision Murder

    Let’s please call it what it is.

  • I completely agree, fuck discord

  • Do you think going to medical school destroys someone’s artistic abilities?

    I imagine it certainly tries to select for people who aren’t artistic and instead heavily favors minds that are good at memorizing vast amounts of information and following rules, but no of course not. What destroys the capacity of medical professionals to make good educational or therapeutic games is the system they are operating under, the system that got them their degree, and enforces the structures of how they must operate in a medical system providing medical care.

    The system is absolutely, categorically incapable of actually valuing what artists bring to the table and the more an artistic endeavor gets involved with this system the more it will have its innards scooped out and it’s soul crushed.

    If we want video games for mental health, keep the medical system as far away as possible. The video game industry is already a dumpster fire it doesn’t need more people coming into the industry to call the shots who don’t have any expertise in creating art.

  • If video games are only art, they cannot treat clinical depression.

    Wow…

    This is the same boring argument people make about music theory being so incredibly important to making music that impacts people and yet music theory can only attempt to describe why something worked, it can never provide blueprints for inspiring art that actually changes people.

    This is ultimately the problem with scientific thinking applied to art, science can only ever value what it can measure and the first thing any artist will tell you about making art is that literally every part of the process matters to the end product. Scientists, going into this process with the objective of creating something that will create a specific measurable effect are always going to butcher the whole thing, because they aren’t trained to listen to their subconscious and intuition in the design of subtle elements that don’t seem relevant to the metrics that matter.

    And seriously…. are you honestly making the claim that art made for arts sake cannot help patients treat their clinical depression? Hahahahahaha just ask all the depressed healthcare professionals being brutally exploited and ground down by a for-profit healthcare system what they do after work to help recover their mental health, they binge tv shows made by artists (or play video games :) ).

  • And you really think that non-medical professionals are just as good at treating mental health problems than medical professionals?

    No I am claiming medical professionals and ESPECIALLY the medical industry in all its incredible dysfunction is laughably equipped to create video games that will meaningfully impact people in any fashion.

    Video games are art, you need artists to make them. I am ok with medical professionals being consulted but the way that expertise is valued in modern capitalism you know the artists are going to end up being steamrolled by an inherent bias towards STEM thinking even when the scientists are completely out of their wheelhouse trying to make an interactive work of art.

    I am not anti-science and I would never tell someone with depression to just stop feeling sorry for themselves. I have been hurt way too much from the other side to ever want to do that.

  • Can you provide sources and proof of this? That game development led by medical professionals results in video games that are any more effective at positively impacting mental health than similar games from similar genres?

    There isn’t any, because it is hogwash. An artist doesn’t need to understand science to make a video game that makes people feel happy and calm, but a medical professional DOES need to understand how to be an artist to do so. There chances are MUCH higher that the artist is going to solve the problem, they just won’t know why like the scientist will.

    All these apps and games I have seen developed by companies trying to target video games as a treatment all utterly fail to understand how complex, subtle and ultimately mysterious game design is. This isn’t something that can be solved with a formula or the scientific method, this is game design, it is an art form and must be approached fundamentally from the angle to create a work of art that will repeatedly engage people.

    Using actual medical science in the development of video games used as therapy is a hell of a lot better for people with depression than just playing Peggle.

    “Just playing Peggle” is funny because countless people and a Popcap issued study report that Peggle is an immensely calming experience. The original Peggle and Peggle Nights among those who have played them are almost universally described as being one of the most anodyne, calming experiences in video games.

  • Imagine developing games that are not only fun, but are designed by psychologists to treat depression and anxiety.

    It’s called the original Peggie!

    Also, game developers are already doing that subconsciously and consciously as artists. Scientists may be able to explain why certain game elements effect people in certain ways but the idea that the science and medical industries can build games that help with anxiety and depression more than game developers with similar objectives is I think a common misunderstanding.

    Scientists might be able to show that certain types of music powerfully impact people emotionally, but that doesn’t mean that scientists are able to take that information and make music that maximally emotionally impacts people.

    We need artists to do that, and they already are with video games the problem is the industry treats it’s workers like trash.

    The original Peggle is extraordinarily good at just making you feel good and calming you down. Then it had its spine ripped out in a Mortal Kombat finishing move by EA when they bought Popcap.

  • Even though everybody seems convinced our attention spans have decreased, there is no conclusive evidence of it and scientists don’t even really think it is useful to talk about attention outside the context of motivation anyways.

    Your attention span is fine, you are just too burned out from modern life to invest energy into things that take a lot of sustained focus that aren’t essential to survival.

    You also have to be way more picky with what content you choose to engage with because there is sooooooo much more content now and that may look like a “short attention span” when your brain optimizes for tossing out the 95% off fluff to get right to the thing you actually wanted.

    Our attention spans are fine, this has been the most boring moral panic ever but that is really all it is.

  • I don’t have it, I think it changes up the game quite a bit and thus is more geared for someone who has played the shit out of the base game.

    I do think Slay The Spire and Monster Train are basically must buys for the genre as boring of answer as that is. They both just have so much depth to their mechanics, and depth of mechanics is everything in this genre.

  • I don’t know, the prices aren’t really a sale on any of the games I see popping up and honestly in terms of mechanics I still don’t think you can beat Slay The Spire and Monster Train.

    edit Vault Of The Void and Tainted Grail look good too, Chrono Ark as well.

  • Wait… what happens if you use the Hamas recognition software on Netanyahu…….?

  • Cover it up probably

  • What really scares me is that Ireland was a prototype for british colonialism and the Palestinian genocide is clearly a similar a prototype, and it terrifies me what it is a prototype for.

    Everybody who is cool with Palestinians getting slaughtered like this have no idea that this is a pilot project for authoritarian violence that will be administered in the future and everyone should be terrified because virtually everyone will be a target of it.

  • The issue is less Facebook getting your data and more Facebook getting invited to the party when they have ruined every other party they were invited to.

    We can’t really stop Facebook from peering into the window to the party, but we can slam the door in Facebook’s face when they knock and try to come in, as we should.

  • Does it matter though if Threads actually did this now? Something like this WILL happen in the future, it is the only kind of behavior large corporations are capable of when they interact with a commons they have the incentive to enclose.