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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)D
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2 yr. ago

  • This is a standard type of graph:

  • The Neverhood literally consists of photographs, it is as photorealistic as it is possible to be, and yet it has a very strong art direction. More modern titles like The Midnight Walk, Keeper, and Felt That Boxing are similar, though they are actually rendered rather than consisting of photographs and video. On the other side of the coin there are some visual effects that are quite abstracted from real life, but are also very GPU intensive, showing that just because an image doesn't look like a photo doesn't mean that its necessarily easy to render (note, that video is a human authored algorithm, not AI, though they do compare it to AI video generation).

    I used to have the same opinion that you express, but I think this was only ever really true in practice during the brown era, and not before or after. In fact some games like Thief 1&2, Half Life 1&2, and the Chronicles of Riddick were trying to be as photorealistic as possible at the time of their release, but are now pretty commonly praised for their "stylization" today. For example, the deep blacks and stark contrast of stencil shadows vs what you get with more modern lighting. I am reminded of a Brian Eno quote:

    Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided.

    We are even seeing some nostalgia now for the pissfilter era, though that's not an enthusiasm that I share. I suspect that we will eventually see TAA ghosting and ray tracing artifacts, that are currently much hated, be recreated in a controlled way as a stylistic choice. In particular I think that Control will eventually be praised for the way that it basically incorporated ray tracing artifacts into its art style, by using sparkly mineral walls and a dreamlike atmosphere.

  • IMO the combat mechanics shouldn't have been there in the first place, but the developers were terrified of making a player-character that wasn't a demigod that can slaughter an entire army.

    I still think Dishonored 1 & 2 are both really good games, but its like they made Portal but just let you break the walls of the test chambers and walk right through if you felt like it.

  • Just so you know I didn't draw this, its a fairly popular meme image.

  • Fixed

  • I don't like the notion that if "being yourself" means people don't like you, you must be acting like an asshole.

    A lot of autistic people, for example, have to put on a mask just to function at all in society. Which is something that can be mentally and emotionally exhausting. When someone like that hears "just be yourself" it can be really frustrating, and the conflation of social skill with mortality I think causes a lot of harm.

  • As an ounce of prevention is worth a pound of cure I recommend those tiny rubber stoppers you see in the photo. They have a peel and stick part that goes under your case which retains the plug on a strip of rubber. That strip might wear out in a few years and rip, but they cost almost nothing to replace (and in fact come in packs).

    Phones used to have these things built in, then they stopped in the smartphone era because they didn't look as sleek and futuristic I guess. Now, if you have a case, it once again makes hardly any difference to the appearance.

  • Car engines, for probably the past 100 years, have always been advertised based on their peak power rating, not what they can produce continuously. Cars are not designed to have their accelerator pedals floored for hours on end, nor is this even possible to do, as you'd eventually hit a curve and need to slow down.

    This is especially the case for high performance vehicles, which usually have more demanding maintenance requirements just from normal operation, let alone from being abused like that.

  • The person that came up with that phrase is in charge of a game series with dialogue that makes your skull physically reform into a fedora.

  • I see

  • I don't know how Micro works, and I don't actually use emacs day to day, but as I understand it emacs works a bit like:

    • When you press a key in emacs it invokes a Lisp function that takes as arguments the text buffer that has focus, the parameters of the 'window' into that buffer, and the cursor position in that window.
    • This is the case for any key you press in any context, even for typing normal letters.
    • A 'mode' in emacs is a set of bindings which associate specific keys with specific functions.
    • 'modes' can be stacked on top of each other, with higher modes being able to intercept key presses before they reach lower modes, and changes / manipulate lower modes (I think?)
    • All of the editor's functionality, such as 'search' or 'undo', is implemented in that way.
    • All of this is completely customizable, so pressing a key combo can be made to do virtually anything or manipulate the rest of the editor's systems in any way.

    Does Micro work anything like that?

  • The gnomonic projection renders all great circles as straight lines. Though of course that doesn't show the entire earth at once, so it's kinda cheating.

    But yeah, you can't map a 3D object onto a 2D plane without distorting it in some way, you just need to pick the distortions that interfere the least with what you're using the map for. As they say, all maps are wrong, some maps are useful.

  • I wouldn't lmao

    I just think the headline shouldn't sanewash him

  • Evidence linking Tylenol and autism not definitive "but very suggestive", says health secretary Kennedy.

  • The Volkswagen XL-1 was a plugin hybrid diesel car, and without using energy from the battery it had 120 MPG.

    It was a limited run / concept car though, with a very aggressive aero design. I don't know of any comparable electric cars off the top of my head (besides the Aptera prototypes, which are even more aggressive), but I reckon an electric car with a similar body shape would have even higher thermal efficiency.

    Not that it makes that much sense to compare the thermal efficiency of an EV and ICE, unless you're considering the combined efficiency of a fossil fuel power plant and EV. The reason being that you can't practically turn electricity into hydrocarbon fuel (without losing a ton of energy anyway), so if your EV was less efficient than an ICE its not like you'd be going "dang, I'd be better off using these solar panels to make gasoline instead". The important part about electric vehicles from a societal standpoint is that its vastly more practical to decarbonize electricity production than it is to produce carbon neutral motor fuel. From a personal standpoint its that it works out to more miles per dollar.

  • Did you mean TotK instead of BotW?

    I've played Gmod since probably around 2007, but IMO this is a bit disingenuous.

    EDIT: also, I'm not a Nintendo lover, actually pretty much hate them for issuing takedowns of fan games and let's plays.

    The physics in Tears of the Kingdom is way more stable than Havok. In Gmod even putting a bunch of cans inside a crate can make them start vibrating or cause them to fly out at a million miles per hour after you try picking them up. Walking around on a moving physics object is extremely jank, and can cause you to phase through it or just be killed instantly by mysterious physical forces that appear out of nowhere. In particular, the puzzles that use chains (which have collision with themselves and other objects, unlike Source engine ropes that phase through everything), are way beyond anything you could do reliably with Havok.

    In addition to that, TotK takes Gmod's mechanics and uses them as the basis for combat encounters and puzzles, inside an actual campaign with a narrative, environmental design, music, etc. That sort of thing adds a lot; just look at Portal vs Narbacular drop.

    And yeah, I know that there are community made gamemodes for Gmod that use its physics mechanics for all kinds of stuff. None of those are a 70 hour long professionally designed campaign. That's not to say that I think TotK's campaign is strictly 'superior' to that community made content, or should be viewed as a substitute for it, but I also don't think the opposite is true either. These are simply two different types of experiences, and neither replaces the other.

  • I thought you were talking about just opening the drive to use it from the file browser.

    I do actually have a drive I use for automated backups, but I just used the GUI to change the automount setting:

    I guess that's a little bit inconvenient, but its like 3 clicks, adding a step to something I had to do to set up some other software. Its not any more complicated than disabling sticky keys in Windows.

    Except we're not comparing it to disabling sticky keys, we're comparing it to needing needing to follow an entire page's worth of instructions, pressing secret key combinations and entering commands into the terminal, just so you can use your computer without it phoning home to the mothership. And that's on top of the fact that the instructions are probably going to be different in a year since microsoft is deliberately fucking with you.