Interestingly; Taco Bell has some of the cheapest fast food you can get with their luxe box line, but that more speaks to how bad everything else has gotten post-covid and during this term.
Bought a gun. Have used them plenty, never figured I’d own one. Political violence by the American right is too commonplace. This administration is sweeping people off the street without due process. I’ve read history books. Might as well buy it and not need it than need it and not have it is how I feel.
And to anyone thinking about buying a gun who has never fired one, take a safety course and try it out first.
Hi hello, this is partly me. My bad. I’m not moving to Win11 (by force and by choice) so I installed Arch just to start to get the hang of things and, well, now I’m just daily driving it.
I’ve run distributions in the distant past and toyed with recent ones. I think this one is staying though.
Feels good that when my computer is idle, it’s not busy spouting off telemetry to some server somewhere. I can customize way more than before, and with Proton, I can still play the games I want to.
I really like Randall but this one feels like an incomplete answer. The question wasn’t how fast can we do it while being safe, the question was how fast we can do it while being alive - which is as we all know very different from safe.
Competition has grown in the industry and long-term live-service black hole games have captured parts of the potential purchase-base so wholly that they don’t really spend elsewhere.
Game companies have plenty of methods for bringing costs down, but making games faster gives you more attempts at a very competitive market. (Some) Indie games are sort of proving this right. If you make a relatively quality game in a short time period and release it for a relatively good price, you can get your foot in the door of the market. If you spend 5+ years making the biggest game you’ve ever made and it sucks, your studio dies.
The big question is if AAA shifts to making games faster, are they going to be of a high enough quality to justify the outrageous price publishers will still want to set for them? (easy: no)
Basically I see it as the industry splitting even further. The AAA games that make money will continue to do so only so long as their last game lets them float 5+ year dev cycles. Otherwise, companies and publishers are going to reduce risk and investment and push developers to make their game faster, get to market faster. Arguably that would be healthy for the industry, but I know it won’t be.
I agree entirely with your point, and the OP sentiment. Having an optional post-purchase power upgrade is one thing, selling it as a subscription is where I personally draw a line and would refuse to consider it.
The only things you own are things which cannot be taken away. A subscription can always disappear or go prohibitively up in price.
OpenMW is a full engine, not just a rendering engine. And as of the recent release, for those that may not know, it’s technically capable of launching levels and worlds in Bethesda games up to Fallout 4, though of course they’re just loading maps, not scripts or other non-MW logic. (Yet, we might see that in the future)
Totally. It’s network effects, really. People will only leave if the content or people they follow leave. And right now there aren’t many good platforms which comparably pay creators based on watch time / play count of static media, so the creators won’t leave.
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