Usually boils down to a given category and combination of main elements. Open world, survival, crafting, automation, FPS, rogue lite/like, RPG, inventory management, RTS, puzzle, first/third person, action combat, tat target, top down, isometric, etc.
Of course, there are heavy outliers, but those usually require heavy wiki / youtube use to even get into. Same with spreadsheet simulator games where mastery does not necessarily come with time but understanding of hidden mexhanics and synergies.
As an example, I used to play WoW a lot and raided a lot, then got back into GW2 after 10 years (where I didn't do any dungeons or big raids, and if I did I couldn't remember), and didn't have problems with mechanics as others who were playing for several years. The mechanics just make sense, even when it is a new one - stay out of red circles, stack during attacks that split damage, damage phases etc.
When I got into Valheim, I already knew what would be needed without having to see any tutorials - build a house, make a farm, roughly where to look for what, and how to find info correctly.
There is not much I havent explored in my younger days, and throwing me into an FPS game I haven't played would probably mean I'd be in the top quarter on my team in two or three games.
When started Helldivers 2, I could no problem take on diff 8 (out of likr 10 or 11) and stay up to speed with others way before I unlocked it, as lower difficulties did not pose much of a challenge besides not having the top gear unlocked.
Sure, I won't know immediately what to do or how to control the character, but when I see a streamer struggling to clear content and see they throw points into defense on an attack character especially when it HIGHLIGHTS the recommended stats (looking at Clair Obscur), I just wanna tip my eyeballs out.
I am usually having a hard time with choices regarding optimization, like when I get to choose "do you want 1 level up or 10 attack power", bitch I dunno. But we are back at spreadsheets.
I played games all my life, and it always baffled me how some streamers can master one game over several years and then be completely unusable in another. Like bruh, it is still a game, it is not THAT different. Sure, they might suck because they didn't master the mechanics yet, but struggling with basic controls for an hour? They gotta be playing it...
Throw me into a game, and if the controls make sense it will probably be second nature to me in 15 minutes for me.
Soo, anyone ELI5. If Android is basically Linux, how hard would it be - given drivers are not an issue - so just make a Linux phone and mass produce it? You probably don't have that many apps, but it will be possible to call and/or use messaging apps.
I had an alt account, I accidentally upvoted my main account's post and got shadow banned. I didn't realize for 3 months when I was like "why the fuck does no-one reply to my comments and does not even downvote let alone upvote my posts". But that was like 4 years ago.
So, it is purely a software timeout and not hardware due to key derivation algorithm? That's partly understandable and partly a security hole if it can be disabled so easily.
What I was talking about is taking honey from bees. You take too much some of them will die, you don't take any the population will grow. Beekeepers know how much honey to take so they won't breed too much and split (because you bees expanding and splitting doesn't benefit you).
Well, you can't have infinite growth if you can't house them. At some point, all you beehives are full so you take as much as possible without hindering the population.
Debatable if it is considered stealing as beekeepers usually care of the bees, monitor possible diseases, and keep them from harm by providing suitable shelter.
How about we change the harvesting methods to be more bee-friendly.
Didn't see on Reddit, but also ate it and realized the second time I saw the headline lol.