The first thing I noticed is some AAA games only utilize 8 cores. When you go multi threaded, it’s a matter of adding more threads which can dynamically selected based on the host hardware. AAA game studios are going the bad practice route.
I understand if they port an algorithm optimized to run on specific hardware as it’s. But, a thread count?
Most of, if not all, international organizations such UN and Hague court have double standards when it comes to Russian invasion of Ukraine and Israel occupation of Palestine.
I think it’s a new trend with CEOs and investors. They want infinite growth so the strategy is aquire / create, grow, squeeze, throw away, while creating new products to migrate fed up customers. Rinse and repeat.
Investors goal: maximize ROI this year.
CEO goal: infinite growth and/or increase share price to keep funds flowing.
I believe the current economic behavior isn’t sustainable. Some day things will go south.
My point here is the developer managed to split the load evenly between 8 threads. How come they cannot do it for 16?
The keyword, evenly, means all 8 threads are at 100% while other 8 threads are at 1-2%.