I have an i5 with a 1660Ti hooked up to this same tv. And an i9/4080RTX laptop that I do I lot of gaming on. Also a Steam Deck to the right of the Xbox.
Yeah, it's not perfect. But it's cute and adds some flair and I'm enjoying it regardless of the exactness of its historical accuracy. Still nicer than another black rectangle under my tv. From 12+ feet away it looks identifiably like "sort of like an old PC case," which is enough for how cheap it was.
I've been on and off with Linux for about 15 years and just want to counter some of the people trying to troubleshoot or criticize to say: it can be really tough.
We need our computers to work and we expect things to function correctly.
I've used dozens of distros over the years. I was a super early Arch adopter, mained Gentoo for about three years, ran my own BSD server for programming projects, and still maintain several small home Linux servers. And even I sometimes want to pull my hair out trying to get semi-new hardware working right in my distro of choice. I spent three hours today fighting Nvidia and sound drivers and eventually just had to give up on that machine after being told that what I want just flat out isn't supported in Linux on the hardware I have.
Take a breath, set it aside until you're ready to take another crack at it, and know that it's a journey. You'll get there or the software will catch up and meet you halfway. No shame in being frustrated :)
Not mine, but my sister accidentally kicked a tall floor lamp over in her sleep. It landed right next to the glass aquarium her hamster was in. It had one of those really bright incandescent 100w bulbs.
Poor little guy cooked to death like a Thanksgiving turkey.
Many games aren't profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.
Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn't have this limitation.
The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.
Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you're not guaranteed continued unending access to it. The marketplace in question holds all the cards.
FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?
Unfortunately options are becoming increasingly limited. My guess is that they're making more money cramming in ads for people that tolerate it than they are losing money from people who refuse it.
It's not though! I've done 500 episodes of my own podcast and we never charged for a single episode or ran a single ad. Not one single time. We have a Patreon, and it's optional.
And yes, I'm willing to pay for podcasts if I think they're worth paying for. I've donated to shows I enjoy and paid for others before. I see no issue with people getting paid for their work.
I'm looking to avoid doing that and avoid ad-driven shows in general, hence the original question. I have a few that I tolerate it on, but largely looking to avoid it where possible.
I assume the first one was a typo and you meant Cryptid Factor? Seems like a really cool show, but unfortunately opens straight up with ads. First one was for 1-800-Flowers and then on to one for Rocket Money.
I've listened to this one before! Pretty interesting show, but unfortunately opens with several minutes of ads. Latest episode is about two and a half minutes of ads right off the bad, although one is their Patreon.
Yeah I'm not sure that would fit under my tv either lol