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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
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113
Joined
3 yr. ago

  • Add the cop's take as an overhead.

  • Cursed

    Jump
  • If you can put the diagonal squares from the 17 solution in a 2-3-2 configuration, I can almost see a pattern. I wonder what other configurations between 17 and 132 have a similar solution?

  • Oh, sorry. It looks like only online co-op. I just checked the settings. There is only options for tcp/ip multi-player, or steam multiplayer.

  • Tinkerlands. I just got it together with Novalands (which is a good time sink on switch). Haven't started playing it yet, but it seems similar to terraria, but topdown and with more focus on coop.

  • Why?

  • Or just rinse, save some shampoo for tomorrow.

  • And then they give you shots and treat you if you're sick, and you pay Nothing?!

  • ProgrammerOnion?

  • In my experience, around 57% of statistics are made up.

  • Also agree. That final episode still haunts me to this day.

  • the police conduct “an extensive manhunt involving hundreds and hundreds of assessors and SWAT teams,”

    Wow.

  • TACO

  • Eugenics maybe? Killing off people with weaker immune systems and comorbities and the like?

  • That might be US only, where the companies have freedom to get all the customer's data and do with it as they will.

  • And then they say "GuNs DoN't KilLPeOpLe".

    It's true you can kill people without a gun, just as you can pound a nail into a wall without a hammer. But it's a lot harder.

  • Same. When on work calls, people often ask if the call dropped for a sec. (No, I just stopped mid-sentence to mentally rephrase what I was saying)

  • Hmmm, I wonder. He had no friends. The hospital staff wanted to pool donations to help him, but couldn't. So they became 'friends" and helped him, I guess. Good solution all around.

  • I increasingly believe that everything everyone does is for a reward of some kind. Even if it's only feeling good about yourself, or belief in some imaginary after-life reward. If being good is being selfless, no one is truly good.