Yeah I'd say it was an issue of not "clicking" at first, but I think I defined it a bit more before I dropped my first playthrough. For me, the primary appeal of a Bethesda RPG is that "take off in a direction, you'll find a story" feel. Starfield kinda has it, but they broke it up with weird design choices. The insanely frequent, lengthy cutscenes cut into the continuous flow. Having to travel at all between planets broke up the action and flow. The choice to use procedural generation was odd and really took away from the more intentional feel of prior Bethesda games, and really cut away some of the quality and quantity of environmental storytelling.
That's my very surface level opinions from what I remember. It's been a minute since I played it at release.
People are getting so caught up in Israel's genocidal bullshit (which is heinous and horrific, to be explicit so I don't get dog piled) that they seem to be forgetting that Hamas is a literal terrorist group that would happily kill us all, and also subjugates Palestinians. They did take hostages, they have killed some, and they have treated them all very poorly by all accounts. You can hate both sides of this one guys, it's pretty easy.
Thanks for posting the article and your thoughts, Mr. Squid.