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249
Joined
2 yr. ago

  • "No sex!!!" .... "You don't even give us grand kids 😭😭"

  • Yep

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  • That's the "pedantic" part that also gets me, but realistically it doesn't really work out anyway, because the "servings" are individual sizes. I can't really calculate exactly how much everyone is going to eat. So even if the recipe turns out the exact amount it intended, it could still be too much or not enough, simple because someone is more or less hungry than usual / expected.

    I like having reproducible results, but practically with food it just doesn't happen perfectly, even if I actually measure everything perfectly (amounts, time, etc.)

  • I think EA was still worse. At least in my perception.

    I think EA actually bought studios just to get the IP and immediately get rid of the employees. I also think they tried to milk a few of the IPs before letting it go downhill.

    MS, from what I can tell, gave studios quite a lot of freedom to do what they do best. I don't think they intentionally wanted to fuck over studios, but they rather sacrificed them.

    Don't get me wrong: that's still bad. But there's a difference between fucking studios over with intent and reacting badly to changed circumstances.

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  • I am probably too pedantic for that. If the recipe says 500g of this with 250g of that, it's typically a good 2:1 mix and the packaging sizes often aligned. Now you have shit like 400g and 220g and you can't easily align them anymore. Realistically it probably won't matter even if it's not a nearly perfect 2:1 mix either. But .... I can't help myself :D

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  • I also like that they no longer align with typically required measurements for recipes. Nothing gets me off more than having to calculate fractions for amounts of ingredients.

  • The thread is about snap and why it's worse than flatpak.

  • Wanna meet? /s

  • "So I have this ultra portable gaming device..."

  • The British?! Pro-colonialism?! That can't be. /s

  • I imagine it's rather licensing. If they have to provide the software at some point, they can't use components they are not allowed to distribute. And I agree, that this will impact development costs. But with the law in place, this is not an unexpected cost but one that can be factored in. Might be, that some live services are then no longer viable... but I don't care. There are more games than anyone could play and games are cancelled or not even started to develop all the time for various reasons. One more or less is just noise.

  • Same for the "online only design" argument. The moment they decide it's not viable anymore and they want to shut it down: what does it matter to them, what players do with it? As long as they offer the service themselves, no one is bugging them. (Although I would absolutely be in favor of also getting self hosting options right from the start, I am realist enough to accept, that this would indeed lower economical feasibility of some projects.)

  • Do you want to know more?

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  • Does it make a difference, if that setting uses a trailing slash? Might be it redirects you to the path without, which triggers caddy to redirect you again, and so on and so forth.

    You could also, instead of redirecting, rewrite it. Then it is handled serverside without sending the client somewhere else.

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  • Are all the *arr services aware that they are expected to have a certain basepath?

  • If you go for subscription, you accept that the stuff is temporal. Or at least you should. So it should make no practical difference if a game vanishes because it gets pulled from the catalog or if you decide to cancel the subscription because you consider it too expensive.

  • If it fits your gaming profile, it's a pretty good deal.

  • LOL, ok, fair 😁

    You should in any case consider your backup strategy. If you have reliable backups, your fuckups can't be as bad anymore. If you don't have reliable backups, a "raw" storage doesn't help you either. Maybe even the contrary: you won't notice, if individual files get corrupted or even lost until it's too late. (Not talking about disk corruption, against which the right filesystem can guard you.... but I am not sure you trust filesystems either 😛)

  • Why does the storage layer of seafile scare you? Are you also scared of databases and prefer storing things in raw txt files? The difference is the same. You get certain features in return:

    • Versioning is possible (so each file can have a history you can roll back)
    • Sync is very fast
    • It can sync incremental changes even of big files

    You still have access via:

    • Web
    • Synced locally using Seafile Client
    • WebDAV
    • Mounted as network filesystem anywhere using SeaDrive.
  • I don't like the syntax, the runtime environment (which runs interpreted) and for PHP more than many other languages (aside from JS), a lot of code out there is hacked together horribly which makes me completely distrust the community.

    Personally I stay away from anything that doesn't have a compiler.