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1 yr. ago

  • something that i think gets lost in the sauce in thrse discussions is whether fun is derived from playing or winning. people are comparing Silksong- and to get ahead of it right now i haven't played and am not criticizing either of the Hollow Knights- to old arcade and early console games and their legendary difficulty, but a lot of those games were meant to be complete and fun experiences even if you game over very early on. they also didn't have levels full of bespoke Stuff in them, it was the same few tiles and entities in different configurations., so being stuck on level 1 didn't mean you were missing out on a narrative and worldbuilding. with how the lines have blurred between games and narrative art forms in the last few decades, there are different incentives at play and someone stuck on world 1 of SMB isn't missing out nearly as much as someone stuck on whatever the first stage of Silksong is. it's all ultimately apples and oranges

  • thank you!

  • can anyone recommend a good read into the actual developments happening with ATproto as of late? i've seen a lot of insisting lately that things are changing/have changed but no one's saying what exactly is or has changed

  • i think it's becoming an inevitabiliy. when you have the EU passing laws preventing data collection and US states like mississippi requiring it, eventually the laws become incompatible and your only options become serving a different site to every jurisdiction or just blocking large swathes of the planet. i think unfortunately we're in the last years of there being a singular "the internet" as things shift from nations reactively geoblocking sites to sites proactively geoblocking themselves

  • what confuses me the most about these videos is the call to action. go back? that's not how time works!

  • "captain, why does our annual antiharassment training have a chapter on the transwarp barrier this year?"

    "they had to rewrite the whole class after the Voyager logs were declassified. this was the biggest overhaul since first contact with the Xyrillians"

  • anyone interested in this should also check out Star Garden, which combines elements from the original Air Ride and the a-life features in the Sonic Adventures, a very dangerous combination for gamecube kids

  • as someone who has never had a playstation, knowing now the original semantic meanings of the playstation glyps i think they're the best compromise IF we go back to their original meanings. they had it right the first time with hlw intuitive it is to have O being confirm and X being cancel, and it'd keep Nintendo people somewhat happy because confirm is still the far right button. maybe they could also release a version with reversed or hotswappable buttons, using the current PS layout (which in this case would be O on the bottom and X on the right) to throw a bone to the xbox crowd because this compromise doesn't do anything for them otherwise

    or like another commenter suggested, we throw out the diamond button layout, too tainted by the competing standards of the console wars, and use the gamecube layout like God intended

  • amen! i'm not bothered by different glyphs as much as i am by everyone making the primary button different (although i guess now xbox and ps agree) and that just doesn't happen with a physical controller that has an obvious hierarchy of buttons. plus B A and X all being in a line makes them all accessible with the natural wiper motion of the thumb, way easier for my arthritic mitts to find their way around than two rows of two

  • the history of the xbox layout is fascinating and frustrating. i got a little carried away, so wall of text incoming, sorry! TL;DR the XBox layout is the SEGA six button layout with two buttons chopped off

    once upon a time, SEGA released the SG-1000, which had two buttons on it's joystick. it didn't have a D-Pad because it came out the very same day as the NES, but future revisions- the SG-1000 II and the Master System- would come with a joypad very similar to Nintendo's. The numbers were not labelled on the SGs, but on the Master System and SK-3000 computer they were assigned 1 and 2, with 1 corresponding to B (and also labelled start) and 2 corresponding to A.

    the Mega Drive/Genesis was backwards compatible with the MS in a few ways, one of which was controllers. the Mega Drive controller is mechanically a Master System controller with two extra buttons, one being Start and the other being... A. despite 1 and 2 mapping to B and A in Nintendoland, SEGA relabelled those buttons B and C on their new controller- plug your MD controller into a Master System and A does nothing! notably the MD also reverses the letter order from right to left to left to right, so it goes A B and C.

    i'm not sure what was in the water that generation, because SEGA was not alone in their malarky. the SNES had A and B buttons right where you'd expect them but for NES ports and sequels often used X as B and B as A. despite the fact that perfectly good A and B buttons in the same orientation as the NES II and Gameboy were right there. sorry muscle memory! the Virtual Boy retained the regular A B layout, so one wonders if button position was a contested point for Miyamoto and Yokoi.

    but i digress- the MD later tacked a second row of buttons, X Y and Z, to a second row above A B C and this carried over to the Saturn's default and analog controller. the analog controller was based on the Micomsoft (not Microsoft) XE-1AP, a third party analog controller for the MD and JP microcomputers that retained the Nintendo A and B position and bizarrely has E1 and E2 buttons on the left hand side in a mirrored configuration. the Saturn analog controller however used the familiar MD/Saturn right hand six button array.

    so here we are, and SEGA is collaborating with Microsoft (not Micomsoft) on their next generation console. everyone at SEGA had their own pet theory for why the Saturn didn't take over the world and one that kept coming up is that the controller was too convoluted. the undisputed winner of last generation used the same four-button array used by the SNES, which overtook the MD at the tail end of the generation before. the obvious move would be to mimic that, so despite the C button being the first and main button on the SG-1000, the "real A button," it and the Z button above them got the boot, creating the Dreamcast controller. when the Dreamcast failed, Microsoft decided they weren't out of the fight just yet and early plans for their DirectX Box included backwards compatability with the Dreamcast, leading it to have the same button layout but with a size more akin to the Saturn analog and XE-1AP controllers. Nintendo would return to the SNES layout the next generation for the DS and Wii Classic Controller, and things have been steady for the in the two decades since

    and that's why we're stuck arguing which layout is "right" until the end of time!

  • would you have to turn off the safeties in order for your hair to actually be cut?

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  • https://youtu.be/X7R2Vl_hcCA

    i usually don't catch most of the lyrics the first or second go around, so anything i hear for the first time basically sounds like this. because of that, i treat vocals like any other instrument- is the tone good? is it carrying a good melody? only if i like a song enough to listen multiple times (because of or in spite of the singer) do i start to pick up the words, which can elevate the experience if they're good but if they're not, nothing gained and nothing lost.

  • most people join the fedi to get away from shit like bluesky, so until they become actually decentralized i think most fedi instances should block/ban bridges if anything. the current status quo of bridges being around for those who want/need them but are easily ignorable for the rest of us is probably the best case scenario right now

  • tim is short for robertim

  • the bakula is bakula

  • Americans gathered regularly for maple syrup parties, quilting parties, and other events of extreme wholesomeness

    well there's your problem, we stopped having COOL parties. everyone swing by my place at 8 we're gouging maple syrup

  • i have nothing but anecdotal evidence to go off of but just today i saw a lemmy post used as a source in a news article, which i can't say i've ever seen of any other "link aggregator" aside from reddit. so it's certainly up there!

    and like others said, the activitypub interoperability certainly helps. i'm an mbin user but i'd wager more than half of my subscribed "magazines" are actually lemmy communities

  • what's the difference between an Action RPG and an ARPG to you?

  • i guess they hit a little too close to home now...

  • this guy topologys