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2 yr. ago

  • The choice to use CloudFlare is made by whoever made the website you are visiting

  • Analogue Pocket also supports 3rd party emulator cores, so you can very easily play ROMs or even other consoles.

  • I use the number for my old landline (which has been disconnected for years now) whenever a business asks me for a number and I know they just want to spam me.

  • Ps5 controller is like $70, the Steam Controller has more features than that, and the OG Steam Controller was pretty expensive. I’d be shocked if it’s under $100. I’m expecting it in the $150-$200 range. But we’ll see, I’d love to be proven wrong

  • One of the biggest Minecraft servers I know of had basically no anti-cheat and just relied on user reports and bans. And it was extremely effective. It was a PvP based server, and I only encountered cheaters in like 0.1% of games, and even then they were usually banned before the match finished.

  • The ones that modify the world’s blocks often cause a lot of lag unfortunately.

  • second movement takes place in the server, to do so in the client is nuts.

    For the vast majority of games, it’s in between, because the latency if you waited for the server every frame you moved would be way too much.

    It’s something like you have a local model of where everything is, and send updates to the server of where your local model says your character (and whatever else your inputs affect) are. The server receives that data, potentially validates it (server side anti cheat checking that your movement makes sense, similar to the OP post, for example), and then forwards that info to all players. The client side positions of everything are updated based on that info. Usually some interpolation is added to make things move more smoothly.

  • inb4 someone says "just try xyz!"

    lol fair enough

    I don't have a smart TV.

    Honestly where did you get one? When I was shopping for a TV a couple years ago I wanted to get one without any built in smart TV software and I could not find one

  • Take a look at Sunshine and Moonlight.

    You install Sunshine on the PC and Moonlight on whatever is connected to the TV. Your TV probably has a “Smart TV App Store” that already has Moonlight available to download.

    It should work well with the default settings, and has very low latency.

  • The controller is going to be closer to $200

  • I think it’s more fundamental than that. He could talk about relativity and electrostatics and particle spin, but at some level the electromagnetic force is called a “fundamental force” because it’s one of the postulates we just kinda accept about the universe, and any explanation he could give would depend on that assumption.

  • To be fair: "A magnet works because negatively charged electrons repel each other. "

    This is the Coloumbic (electrostatic) force, which is related to magnetism but this explanation would be insufficient to explain magnetism.

    "..... Well .. Ok, so hear me out. You're going to need to understand quantum mechanics and then the fermion principal. Then you'll know that the electrons aren't allowed to occupy the same space, and the easiest way to avoid being in the same space is to not touch each other. The electrons know they aren't allowed to touch because they've studied fermions."

    This is the Pauli exclusion principle, which does act like a force, but is not the same as the electrostatic force or magnetism.

    Magnetism is moving electrons repel/attract/affect each other depending on the direction they are moving.

    The simplest explanation for that I know of is that force needs to exist alongside the electrostatic force for the motion of electrons to be consistent with relativistic time and space dilation effects.

    And no, that’s not a simple explanation, and it requires explaining relativity, and at the end of the day the best explanation we’ve got for the electrostatic force is more or less “electrons repel each other because they do”.

  • Media files are always thoroughly compressed (except in certain settings like professional video and audio work).

  • The monitor stand and wheels for the Mac are targeted towards businesses. The same kinds of businesses that will spend $1000 per chair on ugly and uncomfortable office chairs.

  • Interesting. Optimizing the factory for your immediate current needs sounds very tedious, because those needs change all the time. I instead optimize for expandability and adaptability. The factory game genre isn’t for everyone, but if you are interested in some tips:

    My solution is usually something like:

    • really long line of basic resources (usually a belt of smelted copper and a belt of smelted iron, eventually adding more stuff and adding more belts of iron and copper as supplies are needed)
    • when I need thing 1, I make a little package that builds it, drawing resources from the line with splitters so the excess can continue down the line
    • thing 2 is an independent little package farther down the line
    • When it’s time for thing 3, I build copies of the packages for building thing 1 and thing 2 as necessary to feed the construction of thing 3, again as separate feeds splitting off the main resource line
    • when it’s time for thing 4, its again independent of the production of things 1-3, except they are splitting off the same main resource belt
    • If the resources on the main belt are insufficient to feed all of those machines, one of three things needs to happen: 1. Add more raw resource processing until your belt is full and backed up at the beginning 2. If that’s not enough, upgrade the belt 3. If you don’t have a belt upgrade available, build another main resource line and use splitters to rebalance it onto the main line

    This construction allows for easy expansion without having to destroy anything. I typically don’t disassemble anything unless it’s actually a problem for some reason or I need the space. This is especially important because you often need some basic components like the level 1 belts even into the late game.

    Also, once you unlock robots, you can literally copy-paste, just select an area to upgrade all belts/arms/etc. in, and a lot of other neat tricks that drastically speed things up.

    And one last peace of advice: Overproduce everything and let belts backing up balance out the resource distribution. Then if you discover that belts that previously were backed up are now sparse, figure out why and optimize it, usually by adding more production of whatever the missing resource is.

    Ultimately throughput is all that matters. Loss of throughput because you don’t need something isn’t wasteful. Loss of throughput because you aren’t producing enough of something is a problem to solve. Things that don’t affect throughput don’t matter and aren’t wasteful.

  • That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.

    Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.

    Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.

  • Yeah I’ve seen people try to balance things perfectly in factorio, but my strat is always to overproduce and let belts getting backed up balance out the throughput.

  • Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.

  • I’m curious how you play factorio because when I played there was very little refactoring, just adding more and more onto the assembly line.

    That being said, that genre of game is absolutely not for everyone.