Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)W
Posts
2
Comments
81
Joined
2 yr. ago

  • Yeah I see the argument that any content behind an internet connection is DRM, but I think that stance is a bit extreme.

    There are a handful of real problems on that list, but it’s like 3/20.

    It’s important to maintain this list and call them out though. If I can’t expect GoG games to be DRM free I might as well just use Steam where plenty of games are still DRM free but other features of the platform are a bit better.

  • Oof I haven’t heard of this. That’s like the whole selling point of GoG. What games have DRM?

  • Buy CD’s and DvDs. Check if a game has DRM before buying it (or just buy from GoG where DRM is banned). Run some flavor of Linux.

  • Really long buildings (bridges) actually do

  • I had a relative visiting the US for the first time who was really excited to try turkey meat.

  • Lemmy feels a lot less mature than Reddit, for what that’s worth.

  • Go read the GitHub issue. The main difficulty in implementing reproducible builds is the code signing Apple requires as well as other tweaks Apple makes to modify the binary from what the dev submits to what gets downloaded from the App Store. Note that Android already has reproducible builds. Also the reason the GitHub issue was closed wasn’t “refusal” to implement the feature, they wanted to move the discussion to their forums.

  • If your problem with signal is that it isn’t self-hosted, just self-host it? It’s all open source.

  • Yeah throwing a piece of sodium metal into water will cause a violent reaction. Even touching it with your finger is bad because of the moisture on your skin.

    But sodium chloride (table salt) dissolves in water easily and safely, resulting in an aqueous solution including sodium ions.

  • The game was sold other places (like the Humble store) without the PSN warning.

    Also it’s been sold in countries that the PSN doesn’t support.

  • Makes sense because if you want to make freely available code but want to allow commercial projects to use it you want to use a liberal license because if your code is copy left licensed businesses won’t want to use it.

    I’ve seen this in action: I’ve seen a business reject working with one research group because their code was copyleft licensed, so instead they turned to another group offering a liberally licensed competitor.

  • libvlc uses libavcodec

    VLC relays on ffmpeg for a lot of video decoding, as do lots of other media programs. Go look up the legal notice on your TV and there’s a good chance the ffmpeg licensing information is in there.

  • I know. It’s obviously better for the consumer, but it makes it harder to base your business around it, as noted in that article.

    So if I want to build a business, I have to look for libraries that are not copy left, and if I want businesses to use my software, I should not license my software as copy left.

  • The problem with a copyleft license is it’s hard to make a commercial software open source because a competitor can simply copy your work and sell it for cheaper.

  • A no longer supported but DRM-free offline game can likely still be played. You can find an old computer, or use emulation or virtual machines to run it.

    But if the game uses DRM or online services it can become impossible to play once the company stops actively supporting it.

  • Yeah that’s typically how microtransaction driven games work.

    See also:

    • League of Legends
    • Genshin Impact and other “gacha” games
    • Fortnite
    • digital TCGs

    (Also all of those are free to play, so minus points to helldivers for double dipping)

  • It’s not “pay to win” exactly, but it’s only a matter of time until an important “meta” weapon is locked behind a warbond.

  • This is how microtransaction driven games typically work.

    You technically never need to pay, but they keep adding more content locked behind 1000 credit warbonds, and some of that content is very useful, and getting to 1000 medals takes a while if you aren’t specifically trying for it.

    If you actually want all of the gameplay affecting content (war bonds) you either need to grind specifically for medals for a long time or you need to pay.

    Other games that use a similar business model:

    • League of Legends
    • “Gacha” games like Genshin Impact and a lot of mobile-only games
    • Fortnite
    • typical digital TCGs

    (Also note all of these are free to play and only make money off microtransactions, which IMO makes Helldivers more predatory for double dipping)

  • Some days I have to restart helldivers after every mission because it crashes during the extraction cutscene.

    It’s ok to admit games aren’t perfect while also enjoying them. Helldivers is fun but it’s no paragon of the industry.