RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.
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I've also seen volume settings not kick in until you loaded a save file. Also, PS1 era Final Fantasy games that don't acknowledge your button mappings until the save has been loaded, so that B is select and A is cancel on the main menu, but the other way in-game.