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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)T
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28
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1310
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2 yr. ago

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  • "Oh, am I supposed to kiss it?"

  • Nice speedrun strat.

  • describing IntelliJ as "good".

    Shots fired back. 😈

  • No, finite doesn't necessarily mean it has a border. The surface of the earth has finite area, but one can theoretically travel along the surface of the earth forver in any one direction without ever hitting any border. (You'd of course eventually return to where you started, but not hit a border.) The universe may well be the same way. A "hypersphere" if you will. That is, maybe theoretically if you traveled in "a straight line" forever, you'd eventually find yourself where you started rather than ever hitting an edge or boundary or border.

  • Now listen here you little shit

  • First off, it's not certain that space is infinite, but I'd say it's probable.

    But even if it's infinite, infinity has some unusual properties that make this make sense. For this, I'm going to borrow from Hilbert's paradox of the Grand Hotel.

    Imagine a hotel with an infinite number of rooms numbered 0, 1, 2, 3... with no end. The room numbers (and rooms) just keep going on forever. And imagine that hotel has no vacancy. That is, an infinite number of guests are already staying there and there are no hotel rooms that are vacant. But then, someone shows up and asks the hotel clerk for a room. The clerk, being a clever fellow, has all the current patrons change rooms to the room numbered one higher than the one they were previously in. (The person in room 0 moves to room 1. The person in room 1 moves to room 2. etc.) That operation is one that can go on forever. (It couldn't go on forever in a hotel with a finite number of rooms, but in an infinite hotel, an infinite number of patrons can move to the next room up and not a single one of the infinite number of patrons will be unable to do so for lack of a room numbered one greater than their previous room.) Then, the clerk books room 0 for the new arrival. But also notice that the number of patrons before the new arrival is the same as the total number of patrons including the new arrival.

    Said another way, ∞+1=∞. (Not only that, but ∞+∞=∞. Thinking about the previous thought experiment, if an infinite number of people arrived to a fully occupied infinite hotel, the clerk could have all the existing patrons move to the room that was double their previous room number and then book all of the infinite number of new arrivals in all the odd-numbered rooms.)

    Final thoughts:

    • I don't know where you got "the cause of [space expanding?] is apparently dark matter being created." Maybe I'm just uninformed, but I haven't heard of that. (There's the idea of "dark energy" that IIRC is related to space expanding, but I'm not sure I've heard dark matter used as an explanation of that.)
    • Some of your question kindof implies that "space" is expanding "into" some... meta-space or something. Like you're envisioning our space existing inside another space. And part of your question is about how the "meta-spacetime" can expand infinitely to accommodate our space. I don't think that's certain. It's entirely possible that's not really an accurate way to view what might be "outside" our space. (I'm not sure "outside our space" is really a meaningful concept.)
  • I never would have thought to print them at an angle like that, but thinking it through, I bet relative to other obvious-ish options, it a) improved part strength (particularly along the axes where you most need strength), b) saved a bit of material, c) improved bed adhesion. Smart move in general. I'll have to keep that approach in mind for my own prints.

  • Probably isn't going to be easy to track down. The only thing I've been able to find is this. The only things that match up are the last name and the timeframe (and even the timeframe isn't perfect. September 19, 2009.) No idea beyond that whether that's the "correct" Webber couple. (Also, the wedding registry page doesn't mention whether Megan took the Webber last name. If not, and if the t-shirt is related, I'd think the t-shirt would use the term "Webber/Lange Wedding" or some such rather than just "Webber Wedding". But who knows.)

    I checked the Wayback Machine hoping an older version of the same page a) might be available and b) might have more information than the basically no information that the current version of that page has, but unfortunately they don't appear to have any versions of that page saved.

    The source of the page doesn't have much information (aside from what's visible in the page, the URL, or the title of the page) except for a zip code: 90049. Probably where Megan and Thomas live.

    Again, no idea if that specific Megan and Thomas are related to the t-shirt. But I guess there's a small chance.

    Edit: I guess you could contact screen printing companies in LA near that 90049 zip code and see if you can find a screen printing company that will admit to having made that shirt. They might be able to tell you the story of it. If there's a tag in the shirt, it might even say the name of the screen printing company.

  • I'm not sure I've ever worn a pair of pants that didn't do that. That's just something pants do. To the point that nobody is going to see that and think you've got a boner. (Unless you do, of course, but even then probably only if you're in a position that wouldn't ordinarily produce that wrinkle/bulge or your boner is visible in a different spot than that wrinkle/bulge or something.) I wouldn't worry about it. Even if you do some fancy tailoring to address it, I think what you'll end up with will look worse than it would if you did nothing.

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  • Short answer: yes.

    I was definitely looking to do a game that was basically as far from "railroad" as possible. And Dungeon World (the system in which we were playing) definitely encourages that sort of way of playing. (Though to be fair, we weren't doing Dungeon World quite how it was supposed to be played. There was player churn at the beginning of the campaign, so trying to ) It definitely ended up being more "comedy" than I anticipated, but the players loved it and I got some great stories out of that game. (Well, mostly the one story I just told, but yeah.)

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  • I was GM'ing this game. The premise was that the goddesses created the world as this perfectly idyllic place -- an absolute utopia that I frequently compared to Mayberry RFD -- until the shit hit the fan. An ancient evil awakened and turned it into an absolute post-apocalyptic wasteland. Except for the single most populous city which the goddesses managed to shield from the corrupting influence of the ancient evil (before themselves succumbing to the corrupting influence). (A few fortunate pockets here and there also escaped the corruption.)

    The PCs were the most murder-hobo of murder hobos. There was a town of halflings who continued their happy lives from before the calamity by day but turned into demons by night, not remembering anything come morning. The party marched them all (children included) into the schoolhouse, barricaded them in, and set fire to it. When they ran across a few dwarves who had retained their sanity, they robbed them blind. In the one city which was fully shielded from the ancient evil, they fireballed a procession of a dozen or so devout monks to take out one cultist hiding among them. That all just to name a few of their heinous crimes.

    Of course, in response to all of this, the central city put out arrest warrants on the party. They were going to be dragged into court and hung out to dry whether they liked it or not. I had a whole court scene planned.

    But it never happened.

    They sneaked into town, publicly executed the mayor and the sheriff, and installed the local crime boss as the new mayor.

  • I haven't watched the video yet, but just because it's relevant to the topic...

    I used to stream to Twitch with just ffmpeg. No OBS or anything.

    I mostly did speedruns, and I needed a timer, so I wrote my own. I had ffmpeg read the current time to display from a file in /tmp/ and had a Go program that would write to that file at the same rate as the framerate at which I was streaming. Worked really well, actually.

    I also made some videos (mostly tutorials for pulling off certain glitches in The Legend Of Zelda: Breath Of The Wild) and put them on YouTube. I edited those entirely with ffmpeg and a pretty simple Bash script.

    I'm definitely not going to claim they were what you might generally recognize as "well-edited" videos, but they did the job. And I definitely wasn't really looking to "make it big" on YouTube or anything, so I wasn't looking to polish my videos.

    Here is one of my videos for reference. And here is a clip of a VOD from one of my streams that demonstrates the timer I mentioned.

  • He finally flipped it inside out last year.

  • Hey, there's the one I was looking for!

  • Elon's pet LLM chat bot. The one that he recently tweaked temporarily(?) to spread South African "white genocide" conspiracy theories on Twitter because... well because what else would you expect Elon to spend his time doing?

  • I want everything to be owned by myuser, group media

    Wait, "everything?" Yeah, that's probably contraindicated. You don't want to be changing ownership of stuff in, say, /etc or /bin or whatever to your user. For the most part, stuff in those locations should be owned by root:root. If there are exceptions (things that should be owned by root:

    <something else>

    ), the package manager will make sure they're set as they should be.

  • Yup. Entirely possible. Blocking third party cookies might somewhat reduce sites' ability to tell that you're the same you on the same browser between VPN and direct connection, but even that isn't any guarantee that Linkedin (and/or the ad providers Linkedin uses) and Spotify (and/or their ad providers) don't know you're the same user between VPN and direct. And if there's some amount of collusion and/or purchase of user tracking info going on between those entities, even only first-party cookies are sufficient for them to be able to prove the link between your direct and VPN IP addresses. Even without any cookies, though, there are still browser fingerprinting techniques that are worth looking into if you want to know more about defeating that sort of tracking.

  • The way I've embedded magnets in prints in the past was to:

    • Design a magnet-shaped (plus like 0.2mm of clearance) cavity into the print, but leave it completely "closed off" to where it's "inside" the print.
    • But only "closed off" by like 2 or 3 layers (I was printing at 0.2mm layer height for this particular print).
    • Use "pause at layer" functionality in my slicer (I used Cura at the time) to pause just before the first layer that would "close off" that cavity.
    • Start the print and when it pauses, drop the magnet into the cavity.

    Yes, I was a bit nervous about the magnet potentially jumping up and sticking to some ferromagnetic metal that's part of the print head, but that didn't happen in my case. YMMV, I guess.

    I guess theoretically it could also be the case that the heat from printing could weaken the magnet, but again, that wasn't an issue in my case.

    Just to elaborate on what my project was, I had a freely-spinning part that I wanted to be able to fix in place or unfix. I fashioned a "stop" that when engaged would fix the freely-spinning part in place. The way it works is that the stop can move freely up and down. Putting it in the "down" position fixes the freely-spinning part in place and gravity keeps it engaged. But to disengage it, you slide it straight up. At the top of the "track" in which it slides is where I put the magnet. I used the same technique as described above to embed a little stack of about four staples into the stop itself. So, by sliding the stop to the top of the track, the magnet attracts the staples, keeping the stop disengaged until you pull it back down again to where gravity will keep it engaged until you move it back up.