genuine question.
I was of the impression that one of the major selling points of de-federated services such as this was to not have to engage in circumvention to get around policies and rules that you don't agree with.
If you don't agree with the administration of an instance then don't use that instance (or start your own and de-federate that instance i suppose).
Dialogue about the policies and subjective opinion makes sense, if that's how you want to engage, but the somewhat decentralised nature of the fediverse make someone power tripping as an admin on an instance is easy enough to avoid by just not engaging.
More succinctly , why would you want to expend effort to be part of an instance that foundationally doesn't align with your values.
To put it another way, a mod doing their utmost to create an echo chamber of their liking (no matter how distasteful that liking might be) is allowable within the bounds of how this was all designed, the system working as intended.
Whereas creating multiple accounts to avoid bans, while technically possible, seems kind of outside of the intended process.
I could be very wrong about how all this works however, as my grasp of the intricacies is somewhat shallow.
Again, i could be wrong here, but it sounds like you're expecting a group of people who have shown no interest in moving on any of their positions to change their minds because you are drawing attention to content and behaviour...that they don't deem to be an issue in the first place.
That sounds like screaming into the void to me, but as i said, i really don't understand the nuances at play.
Isn't the system expected response to such irreconcilable disagreements to start your own instance (with optional hookers and blackjack), enforce your own rules and regulations there and let people decide which they prefer (if any)?
Makes sense.