Setting a whole RPG in a city is if anything a cool idea. But it couldn't reach its potential in Dragon Age 2.
I still genuinely like the idea and the choice on how to approach this (if you don't change the area then change the time, IIRC the game takes palce over a decade so Kirkwall has some significant changes in setting) enough that I actually do like DA2 but realistically it was pretty trash.
there's still a meaningful difference between that and when someone raises a nazi/confederate/rising-sun flag and says "This is what I love about my country"
building your own sucks and it's a million times worse if you have to go through a vendor RMA process. A lot of services now let you spec yours and they'll build and test (at least make sure it boots) for you and I much prefer it at this point
I've been trying this too. It is decent but subtly off in a lot of ways. Feels pretty hollow in general. The UI is a complete mess. I know some of that is different norms but there's easily 20+ screens with info I want & I don't know how to get to all of them. I also have no idea what is going on with how gear and drops are categorized, which ones limit pickup, etc.
I still genuinely like the idea and the choice on how to approach this (if you don't change the area then change the time, IIRC the game takes palce over a decade so Kirkwall has some significant changes in setting) enough that I actually do like DA2 but realistically it was pretty trash.