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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)R
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  • Framerate does not look good. Hopefully that is because of YouTube, and not the game.

    Looks like they conveniently chose nearly all shots that do not show character faces. Except Richard Ayoade, who looks I think better than the first trailer. Background NPC faces at 0:17, 0:19, 0:20, and 0:27 all look decent, but one of the kid's faces and one of the background NPCs on the left at 0:27 look off. Can't tell if that's just high motion and upscaler/YouTube artifacting, bad lighting, actual bad model, not enough pixels, or some combination thereof though.

    I did see what I think was the original main character face that seems to be unaltered/unchanged from the first trailer, which is a bit of a shame. (Looks like they tried to hide it/obscure it because they put a ridiculous chicken hat/helmet on that model during the character creation part that the face was at (0:09) which wasn't present on the other face models. Double oof because of the male face model they switched to immediately after being literal Gaston/Prince Charming/Hercules face model.) They really did that model dirty especially considering how good Richard's face model looks here. Hopefully they can make it look more like the actual model its supposed to be based on, or perhaps they can release another trailer showing the main character face choices under more optimal viewing conditions.

  • I know its kinda crazy for me to.suggest this, but hear me out:

    Hyrule Warriors Definitive Edition runs nearly perfectly in emulators on pretty modest hardware. Its not very difficult, but has a Games Journalist level Easy mode as well if thats needed. Its a Musou/Warriors game, so its basically mindless button mashing with the flavor of Zelda.

    Its a splitscreen game, so you only have to have it set up on one machine. The game has a story mode and a bunch of challenge modes as well to keep things interesting. Wide range of upgradeable charaacters with different weapons that change up their playstyles. And a lot of unlockable costumes.

    Downsides:

    • Nintendo
    • Have to use a controller (not a downside to me, but for sosme it is)
    • Getting the game can be a little challenging if you don't know where to look
    • Setting up the emulator can also be challenging if you don't know where to get the important parts
    • Can get stale after really long sessions of play

    Upsides:

    • No account or extra launcher required, boot the emulator and play the game
    • Most emulators have decent to great Linux compatibility
    • Fully offline - no randos joining or server outages when internet drops
    • Only two players can play, meaning nobody else can join after your partner, and Player 1 controls when Player 2 joins

    The only issue could be if you aren't using a Nintendo controller, the buttons won't match up, but there might be a mod for that. I know there are input mods for other games.

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  • Well, the R36S can technically run Dreamcast. Some Dreamcast games. At like, 50% resolution scale and with some frameskip probably. I was able to get it to run Phantasy Star Online pretty decently. But other games were unplayable.

  • Being a backer for the original GPD WIN, it is pretty disappointing to see they have ditched the clamshell design. I thought it was a decent design that could be refined down to a pocketable size, but I guess that will never happen now that its just copying the Steam Deck's PSP form factor.

  • Treat the barrel of a gun like it has an infinite length death laser pointing out of it at all times.

    No, it doesn't matter if you just unloaded it, or saw someone else unload it. The barrel stays pointing down range and away from people.

  • No, you shouldn't.

    Don't take medical advice from anyone that isn't your doctor.

  • I haven't ever had good performance in this games benchmark tool, even at the absolute minimum settings available. Game looks worse than a Wii game and still struggles to manage more than 20 fps in scenes with more than one monster on them screen (Frame Gen disabled, enabled is like 30fps but with the most horrendous second and a half of input lag I have ever seen).

    Until it hits 60fps on my system, I am not buying it.

  • That's probably a lot of lost jobs.

  • That's probably for the best any game that glorifies bullying isn't great for society.

  • Depending on where you live, legally speaking if you sold the carts you would have to delete the ROMs as well.

    Personally I would just hold onto them. Plausible deniability aside, its nice to have them if the digital backup ever gets lost or accidentally deleted or corrupted.

  • This image perfectly encapsulates what its like to finally confront Lan Di.

  • Should turn on VSYNC to fix that horrendous screen tearing

    /s

  • I am curious how much of their growth is attributed to cheaters creating infinite accounts to claim free games so if they get banned on one account they just switch to another one.

    Dead By Daylight has this problem where the game was free for like a week on Epic games, and if you play with a cheater in the game (pretty common because the anticheat is nonexistent), its almost always from an Epic account with some random character username.

  • "Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that's it, it's going to look native, just one more. Just let me do one more, please."

    Literally Digital Foundry for the last like, 10 years.

    Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is "nearly perfect." And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.

  • The Republic was not always under the control of Sheev though. The Republic existed before Sheev, and it more or less tried to do what it claimed to do. Palpatine saw an opportunity to control the entire galaxy by making a pointless war, and maybe he wasnt the first to see it or try, but he was the first to be successful.

  • Yeah, but accidentally clicking the quit button when you meant to click options or whatever and the game just instantly dropping you at the desktop is equally as annoying. Two click exit is a good compromise. Four is way too many though.

  • Game developers should add text size options to be big enough or at least legible enough at small resolutions like 240p. This can help scale UI design too accomadate for potentially huge text sizes.

  • You should play Policenauts. Its a visual novel adventure game from Hideo Kojimas early days in 1994-1996 following a private eye investigating a disappearance on a space station.

    When you load a save file, the game gives you a summary screen of the events in the game that have happened so far (at least it does in the SEGA Saturn version that I played). Its the first instance I recall of this happening in video games, and I do wish it could return in more games. Its possible that other games had this before, but if there was a game that did, I dont know it or remember it.

  • Every game after Before the Storm sucked. Even Before the Storm was only okay, not a good as the first game, but holy moly was every game after total garbage.