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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)R
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  • Ha, yes I heard X2 was pretty universally disliked.

    I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had "Lightning" in the title. I didn't really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.

    IMO, if I am going to use that many cheats just for the story, I might as well just watch the game "movie" or whatever on YouTube.

  • I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.

    I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn't like Slay the Spire because of this. I didn't like the autocombat in the XenoBlade games either.

    Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven't got around to restarting the game.

    The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn't exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character's skill. Everything else is automatic. But I really like all of Yoko Taro's works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.

    Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn't explained super well and was frustrating occasionally. It didn't really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.

  • Final Fantasy X.

    Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.

    Especially didnt like Blitz ball. And the story wasn't good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That's about where I dropped the game.

    To be fair, I don't really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I "cleared" out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.

    Honorable Mention: XenoSaga.

    My experience with XenoSaga can be summed up with: "When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:"

  • You tried playing with mods though?

  • Thats an insult to Bionicle.

  • I would be more concerned with difficulty of keeping them clean and how long it takes before they melt into goo.

  • This does tend to happen with changing markets. As a market rapidly expands, studios crumble away and new ones swoop in to replace them.

    Anime boomed in the 90s, and then it lulled for a while. When the Covid-19 Pandemic shut down the world, anime interest spiked, but due to literal health reasons studios had to delay or cancel content. This has negative effects for years later, with some studios never being able to recover. Some lost very important people, and that can lower the quality of the studio's works, which can lead to complaints, less viewership, lower employee morale, and ultimately studio closure.

    As an interesting note: Cost of Living in most of Japan isn't all that bad, actually. According to (source), the United States is ranked 9 and Japan is 76. The cost of living in Japan is about half the cost of living in the USA, meaning the minimum amount of pay a person should expect to live is less in Japan. Now, this is of course an average. So someplace like Tokyo is going to be more expensive than Fukuoka, just as literally any city in California will be highway robbery compared to any city in a state like Oklahoma. But for the purposes of this conversation, the low pay isn't really the big problem. Japanese culture makes up the difference for low pay and generally Japanese workers will stay with low paying jobs, as much as I might wish that aspect of their culture was different.

    The biggest problem is the physical health toll due to overly long work hours, leading to sleeping under their desks in their office most days of a month to be considered normal and expected.

  • Morrowind was exactly the perfect size for its content.

    I would argue Daggerfalls map is unnecessarily large for the content it offers. At least Morrowinds NPCs have regional variation. In Daggerfall every innkeeper is exactly the same NPC. Its a technical marvel of its time, but by current standards is rather shallow.

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  • I really liked LotR Conquest. Its a shame they never made a new one.

    Also, LotR Vol. 1 on the SNES was GOATED, and it saddens me immensely that Vol. 2 was never ported to the SNES.

  • I'll be honest, maybe it would be better if they didn't have creative control anymore. They haven't really been all that creative these past years.

  • Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.

  • Most self-aware Ubisoft employee quoted in post title

  • In CE Anniversary, they reused a lot of Halo Reach assets and generally destroyed the art style of the original game.

    In what they have shown of Campaign Evolved (actually comically stupid name), they have added Sprint (which hilariously their own gameplay showcases that sprint causes the player to miss a music cue that Martin O'Donnell specifically placed), removed Health Packs in favor of recharging health, removed the tree that prevented the Warthog from being used to fight the two hunters completely trivializing the fight, and they reused a lot of assets from Halo Infinite as well, which I really hope are placeholders but I fear they are not. Also the forerunner tech is too clean and shiny.

    From just 13 minutes of gameplay, I already see a lot of problems.

  • 343 hired people that hate Halo when they were developing Halo 4. I believe it was Frank O'Connor that said this himself in a video interview around that time. 343 literally could not wait to make Halo into something it was not. They tried for three games and each failed spectacularly. They failed so badly that their studio reputation had become so bad they needed to rebrand as "Halo Studios" to trick consumers into buying their next game.

    Now that 343 has destroyed Halo's future, theyre going to destroy its past. As George Orwell said "Who controls the past controls the future. Who controls the present controls the past." By remaking Combat Evolved and changing that game, they can distort the playerbase into thinking it was always supposed to be that way.

    343 is literally attempting to come in and add new additions to the Mona Lisa painting. Or chiseling new stuff onto the David sculpture. Literal vandalism. The original was already perfect, and only needed a visual upgrade. CE Anniversary did that so badly they need to do it again, but seem convinved it is impossible to make a new Halo game without sprint or other features that mean level geometry and bullet speeds need fundamental redesigns.

    In case you couldn't tell, I have a lot of contempt for 343. They could not have mishandled such a monumental franchise any worse. They ruined one of my favorite franchises, and it was literally so easy for them not to.

  • I too have been looking for something like this, for quite a while actually, and have been unable to find anything that is suitable. The 8Bitdo Micro looked great except it didn't have thumbsticks, and anything else was either way too big to be pocketable, or didn't have the proper amount of controls. Also, I would especially prefer something that keeps the device horizontal.

    I did look at the GameSir Aileron X4, which seemed like a decent option but it seems too big to fit in my pocket. Has anyone tried this controller before?

    I shall watch this thread closely.

    • Peter Jackson's King Kong: The Official Game of the Movie
    • Goldeneye 007
    • Alien Isolation
    • Star Wars Episode 1 Racer
    • Star Wars Episode 3 Revenge of the Sith (the game)
    • The Chronices of Riddick: Escape from Butcher Bay
    • Mad Max (2015, the game)
    • Robocop Rogue City
    • SpiderMan 2 (2004, the game)
    • Basically every LEGO game
  • Still, it is a PvEvP Extraction Shooter. That genre is known to have poor player retention.

  • Yeah, it does clean the wound (after the pretty nasty burning sensation). Wouldn't want it to get infected, someone could die from that! And if they died they'd be getting it easy.

    I mean, also we are talking about being petty to a business, not actually injuring people. Never actually injure someone.