As great as Jeff was, he's the one that did all the stuff to Overwatch.
As far as I've heard/read he was never really interested in making a PVP game, he wanted to make Titan, the MMO. Then he got another chance with OW2 and the PVE mode, and even got an offer to make a separate dev team that would focus on PVP, so he could put his all into PVE, but declined, so the game was left to die (even though it never really died). Then PVE in OW2 was a bust again and he left.
You're off by about a year, Season 1 came out October 2022. Seasons are also relatively short, around 8 weeks each.
I was like you, the launch (and end of OW1) was garbage, so I had no interest in the game at all. After the new Stadium Mode launched this year, I've heard some chatter, that things apparently have been slowly getting better. I gave it a shot myself and have been enjoying the game a lot.
According to the Wayback Machine the banner looked the same as for all other big game releases (like right now for Where Winds Meet).
Even on my 1600p screen, with the window on full height, the Daily Deal is halfway cut off. You might as well argue every big game that gets featured on the front page is ruining some sale or another. Where are the clickbait articles for those games?
Saying Valve ruined the sale is weird to me. Are the Daily Deals from today ruined, because there's a banner for Where Winds Meet on the front page right now?
You can also see on SteamDB, that the game got a (relatively) sizable increase in players, following the sale.
I'm sure you've all heard the rumors that Steam doesn't allow NSFW games to release free updates, only paid DLCs.
This is simply not true.
Since our game's release, we've rolled out numerous free updates, with the latest major content update dropping just three days ago.
Steam hasn't officially changed its policies, and there's no rule in the Terms of Service supporting this claim.
These rumors stem from a handful of vague NSFW game developer announcements with no solid backing.
We will continue to release free updates in the future.
Have a great day!
(I can't view the link myself, because of a regional block, so I'm trusting another comment, that the quote I copied is correct.)
The article talks about games that are marked adult-only with warnings, but apparently the problem is only with games that don't have any NSFW content yet, so they are technically SFW, and they want to add it through updates or patches. Games that already have NSFW content will be able to receive patches as normal, and add more.
The only thing that looks a bit weird is that the top menu bar is wider than the rest of the page.
I have never used the side menu, so I don't care that it's gone, and have never thought the store pages should fill the whole screen, so I'm fine with the new look.
I believe you're vastly overstating the importance of this game and franchise. As I said, I think it's a terrible series of games (and I've played them up to CS3), so there's absolutely some bias here.
Also, what do other people's reviews have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?
And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.
Please show me where those fingerprints are, because I don't see them.
Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.
If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.
BTW I think the Trails series is garbage and has only one good game in it.
CPU and GPU still dump heat in the same chamber, so it's probably not gonna do anything special.
Fatter, dual chamber cases, with the PSU and drive cages behind the motherboard already have proper bottom intake, that's not blocked by anything like the PSU (shroud), so this case is not doing anything new.
As long as the gap between the two chambers is big enough, so air isn't hindered, it's probably gonna be fine, but mostly a gimmick.
Nintendo might have still tried something, even with just the mod chips, just to try and strongarm someone into submission. However, distributing the games just seems incredibly dumb to me, and might be the main reason they were able to get this settlement.
First is in a house, that you need to pay to enter, with a bench and vendor inside.
The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time.
Dunno which one of those you mean, that can be made permanently free, or if there's even others I forgot or haven't found myself.
Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.
I think you can theoretically get the fleas to move in right before the boss room, but I don't know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won't work.
I do feel that the game was created with players like me in mind, someone who did all pantheon, steal soul mode as well as all achievements in hk but is a little bit rusty from the long wait.
I feared they might do something like this, but don't think they did. I finished Hollow Knight twice, last time was almost six years ago, never did any Pantheon or challenge stuff, same with other Metroidvanias. The game is difficult, but don't think it's unreasonable (I'm also in Act 2, maybe the beginning).
like benches that are locked behind a paywall, which you have to pay every time you want to access the bench
I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it's always been permanent unlocks.
I think the game is difficult, probably a bit more difficult than the first game (which I haven't played in over 5 years, so I might be wildly off), but I don't find it unreasonable.
I know a lot of the time it's my fault that I died, because I'm someone who likes to trade damage with enemies, which just isn't really possible in this game, but I can't stop doing it.
As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don't remember anything truly awful.
For example the Chapel of the Beast in Hunter's March I think, if you didn't unlock the trapped bench, that's pretty close (even then it's still kinda long, although you're basically just running).
The fight against the gatekeeper, at the entrance of the Citadel, can have a long runback from the worm area. But the fleas, along with a bench, also move directly in front of the boss room, theoretically you might be able to do that before you fight the boss.
As great as Jeff was, he's the one that did all the stuff to Overwatch.
As far as I've heard/read he was never really interested in making a PVP game, he wanted to make Titan, the MMO. Then he got another chance with OW2 and the PVE mode, and even got an offer to make a separate dev team that would focus on PVP, so he could put his all into PVE, but declined, so the game was left to die (even though it never really died). Then PVE in OW2 was a bust again and he left.