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34
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327
Joined
2 yr. ago

  • That was actually my biggest disappointment with my degree - the course didn't teach anywhere near enough for my tastes. However I would hope that I was an outlier in that respect!

    From my own experiences, and those of my own social circles, you're in the majority and its not even close. I think a lot of schools are both bad at teaching, and failing to account for the changes in the world since the internet. A lot of schools seem to want to stick to the bare minimum without changing methods or content, which unfortunately makes sense (financially), given capitalism and our current culture around schooling.

  • Didn't expect to find a fellow Yogscast fan here.

    That said, if I had to pick a favorite, it would probably have to be TimeGhost for their historical documentaries.

    Edit: Also DeSinc, for his once-in-a-decade uploads.

  • You seem to be missing what I'm saying. Maybe a biological comparison would help:

    An octopus is extrmely smart, moreso than even most mammels. It can solve basic logic puzzles, learn and navigate complex spaces, and plan and execute different and adaptive stratgies to humt prey. In spite of this, it can't talk or write. No matter what you do, training it, trying to teach it, or even trying to develop an octopus specific language, it will not be able to understand language. This isn't because the octopus isn't smart, its because its evolved for the purpose of hunting food and hiding from predators. Its brain has developed to understand how physics works and how to recognize patterns, but it just doesn't have the ability to understand how to socialize, and nothing can change that short of rewiring its brain. Hand it a letter and it'll try and catch fish with it rather than even considering trying to read it.

    AI is almost the reverse of this. An LLM has "evolved" (been trained) to write stuff that sounds good, but has little emphasis on understanding what it writes. The "understanding" is more about patterns in writting rather than underlying logic. This means that if the LLM encounters something that isn't standard language, it will "flail" and start trying to apply what it knows, regardless of how well it applies. In the chess example, this might be, for example, just trying to respond with the most common move, regardless of if it can be played. Ultimately, no matter what you input into it, an LLM is trying to find and replicate patterns in language, not underlying logic.

  • The LLM doesn't have to imagine a board, if you feed it the rules of chess and the dimensions of the board it should be able to "play in its head".

    That assumes it knows how to play chess. It doesn't. It know how to have a passable conversation. Asking it to play chess is like putting bread into a blender and being confused when it doesn't toast.

    But human working memory is shit compared to virtually every other animal. This and processing speed is supposed to be AI's main draw.

    Processing speed and memory in the context of writing. Give it a bunch of chess boards or chess notation and it has no idea which it needs to remember, nonetheless where/how to move. If you want an AI to play chess, you train it on chess gameplay, not books and Reddit comments. AI isn't a general use tool.

  • It sounds like you're talking about communities versus user. In the same way Reddit had u/xxxx for users, and r/xxxx for subreddits, its u/xxxx for users and c/xxxx for communities (our subreddit equivalent.)

  • Soon

    Jump
  • Tomska comes to mind as a pretty hilarious example - not just because he turns them into skits, thats normal enough. He had a whole saga trying to figure out how far he could push the boundries of the VPN company sponsoring him before they would start intervening. It started off simple enough, with the South Park philosophy of "Add provocative stuff so they cut that, rather than the jokes we like." Rather than editting they script, the approved it as is. He thought it was funny, and took that as a challenge. After increasingly crass and violent ads (on-brand for him, and with appropriate content warnings) eventually ended up going so far as to include an ad that even he considers way too far. Said ad later had to be editted out of the video it was included in. In my opinion, despite obviously being very all ads, its collectively some of the funniest content hes made.

    He's his videos recapping the saga:

  • I would say no, so long as its a case of, "This is looking for in a partner." rather than, "This is what I expect out of a woman." or, "This is what I think women should do." So long as the woman is knowingly and consentingly entering into that arrangement, and you're not trying to push it onto her, theres nothing wrong with it.

  • I know at least one person like that. They won't outright avoid prop planes, and they know its illogical, but the idea of flying on one still makes them nervous.

  • It is a fun game - I bought it and have put a dozen hours or so into it, but it also really doesn't capture the brilliance of Slay the Spire or the other more influential roguelike deckbuilders. In particular, a lot of it feels either clunky or repetitive. It is a good game, but just good rather than amazing.

  • Using your clones example, the Slay the Spire "clones" that give roguelike deckbuilders a bad name aren't Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you've likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn't one mechanic, and trying to treat it as such just results in a messy or bad game.

  • Its a crutch because its expected to hold the game up, rather than the game supporting its own weight. In your bullet hell example, dodging isn't a crutch, it's the foundational mechanic. A better example would be a slot machine system (something that is near-inherently engaging) being added to a bullet hell game, not because it fits but because its fun independently and helps distract from the fact that they haven't put any effort into the core gameplay. The mechanic isn't a crutch, its inclusion as a tacked-on addition is.

  • The mechanic itself isn't the issue, but how it is implemented.

    It depends on how (and where) its implemented is his point. It needs to be woven into the comvat system as it is in FromSoft, Batman, Ultrakill, or Cuphead, not tacked on because its easy or popular. Each of those uses parrying in a different way to enhance its combat. On the other hand, if you take these mechanics without the greater context or understanding of why it works, then it'll tends to stand out as bad, or remain unused. Doom Eternal is an example that immediately comes to mind. The whole game is about fast paced combat, with a plethora of new mobility mechanics, that is, until you encounter one of the enemies you need to parry. Then, the game comes to a grinding halt while you wait for the enemy to take action, so you are able to react, completely opposite the rage-fueled persona and the mobility focus of every other mechanic. Compare that to Ultrakill, where parrying isn't just a reactive way to mitigate damage, its a situational attack that allows you to keep moving and keep up your carnage.

    Game mechanics work best when they're cohesive. Parrying, due to its simplicity can be tacked on easily, breaking this cohesiveness if not given the same weight as the rest of the mechanics.

  • I believe Jack has done a bit for his anti-freebooting campaign, but to my knowledge, it hasn't been much and this is by-far the most formal.

  • I'm assumimg you have a store key.

    You could post to one of the relevant communities for game giveaaways, such as !freegames@feddit.uk or !Randomactsofgaming@lemm.ee

    Standard practice is to pretty much just say what game you're offering, and the dm the key to a random respondent after a day or two.

  • The only one that comes to mind is Club Penguin's coffee shop. That one is burned into my memory.

  • Two companies of tens or hundreds of thousands. And for those two, how much money did they make off the backs of illegal workers? I'm willing to bet significantly more than they were fined.

    Edit: at least for Durable Inc, according to Ice, who is is probably going to want to appear tough rather than dow playing it, this is the second time they've been fined and their workforce is 92% illegal workers (roughly 53 legal workers, 604 not). If they're not bankrupted by having, 92% illegal workers, clearly its just a tax, not a punishment or attempt to stop them.

  • From my understanding, its an Atlantic accent, although one that has mostly disappeared over the last few decades.

  • It wasn't a shadow drop, but it was relatively light on PR. They had one big trailer six months before launch some gameplay videos, and of course the store page available.