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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)P
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34
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327
Joined
2 yr. ago

  • If not overly manipulative or overly forced on the player, they can be a fun bonus for the game. Overwatch 1 comes to mind as an example, and War Thunder's battlepass missions are sometimes good.That said, it should be basically offering an alternative approach to playing, rather than the more abusive, "Log in daily and grind for 8 hours" that is so common. "Play 3 arcade mode games for a free skin" is encouraging you to take a break from comp and try a more casual mode. Its a great way to reward less serious play. "Kill 3 enemies with small, medium, and large caliber guns for a new decal." encourages trying new equipment and playing off-meta equipment. Theres lots of boons for this sort of content (if implemented well), regardless of the monitization.

    Edit: To put it another way, players optimize the fun out of games - examples could be playing only the meta, or taking the game way too seriously. Good battlepasses and missions encourage trying other ways to play for variety or for fun.

  • "Winner"

    Jump
  • The vast majority of those machines are very rigged, with a configurable winrate. I'm guessing that machine was set to just never pay out the large prize.

  • If you post the file to somewhere you can directly link to it (I.E. wvvw.notawebsite.com/file.mp4) it will show up as one. That said, I don't know of any hosts who allow sharing of Video content this way. Some clients also embed YouTube properly, and I wouldn't be suprised if PeerTube worked too, but I have yet to see anyone directly try and post PeerTube content.

  • Post them to another host (realisticly, probably YouTube) and then post the link to that.

  • But I will say that Rivals and OW2 are absolutely proving the F2P is here to stay as a model for games. So I really think those in the OW community who were salty about OW2 swapping over have basically lost the war on the topic.

    I mean, whether f2p would contiue wasn't really ever in question. Its been a successful model for multiplayer for a decade. The question is more in how abusive monitization can be before players will move to competition or leave. Hopefully this shows that players are eager to jump ship (or at least move to competition) when the monitization is as bad as OW2.

  • This is why I think saying live service overwatch likes have no space isn't a fair explanation to why Concord failed.

    Or Deadlock for that matter, which is even sillier to declare DoA given that its still an in development, limited access product, and one aimed at more dedicated players. Not that any of thar has stopped people.

  • I'm not educated enough to have an opinion on this, but is the EU different from other places in terms of requiring a lot of expensive campaigning to have any chance to win?

  • But its not even Wednesday?

  • I can't say I've noticed this, but depending on the design, it might just be about ensuring contrast of different elements. Red contrasts a yellow crown and beige skin pretty well whereas blonde hair would blend with skin and crown, and brown isn't as bad but isn't great and doesn't work with brown skin. Black works, but can be hard to do with any detail in a minimalist style or one using black outlines. This leaves, red, and grey (with grey being them more common option in my experience).

  • Ah. They banned the M2 Browning. I'm glad to see them finally taking heavy machine guns off our streets. They've been legal for far too long. /s

  • Sometimes all thats relevant is the link, or the commentary would be more appropriate as a comment. For example, posting a news article to a news community or a set of patchnotes to a game's community. At least personally, thats the majority of what I want to see: a post with a bunch of fairly direct information, and discussion of its implications in the comments.

  • Ill double check the available documents, and edit this comment, but at least when I last checked like six months ago, they only had one example, and it was Steam warning a developer for giving away free copies (if I remember right, Steam keys) on their Discord. I never saw any other solid evidence.

  • EGS doesn't sell Steam keys but games still can't be listed for cheaper on EGS than Steam without violating Steam's terms, for example.

    But are devs allowed to sell for cheaper on Epic? I haven't see any evidence that they aren't. On the othet hand, I can point to multiple examples where games are cheaper, on other services like the examples I gave, which seems to disprove this.

    Thats why I was asking for evidence. Because so far, there is quite a bit of evidence that devs are allowed to chose their prices on other distribution channels, and to my knowledge, no real evidence made available that it is written in contract otherwise.

  • Has there been any evidence provided yet that they have a most favoured nation clause for anything but Steam Keys yet? Last I tried to look into it, they had evidence (or claimed there was?) of a most favoured nation clause for Steam Keys, and an individual instance of a dev being asked to not give their game away for free but nothing for non-Steam keys. I know for the longest time, the common knowledge was that Steam allowed it for anything but Steam keys (IE dwarf fortress being free off Steam or GOG offering better deals for their own games). That said, its been a little while, so I don't remeber details of the case.

  • Personally, the only games I've found that Im esspecially comfortable to "lock-in" are:

    Factorio for Labour of Love, as its an absolute gem of a game that has continued to receive significant improvements even after launch and not even all bundled in to the (itself amazing) expansion. I also considered Stardew Valley or Dota, both of which are great for this, but Factorio really deserves it for Space Age and the updates that have come with it.

    Balatro for Best Game on Steam Deck, for its addicting, fun gameplay, good for longer sessions or pick-up and put-down play.

    Tactical Breach Wizards for Outstanding Visual Style. There are other games that might have pulled off their themes better, but the mix of military and magical is so cool and charming and unique, that its my absolute favorite right now.

    And Balatro again for Sit Back and Relax, for the same reasons I gave for Steam Deck, and just how chill it can be once you've learned the basics.

  • I'm in Canada rather than the US, but I personally see it very little of it, except for those who are on the tail end of GenZ. In my experience, most of GenZ (with the possible exception of those still in high-school or early post-secondary) are primarily disgusted by the sort of opulent displays of weath common in influencer culture. If anything, I could see the ridiculously high numbers reflecting a distrust in the economy after living through multiple large financial crisis, and even-increasing costs of living moreso than a direct worship of weath. For example, if they assume a 5% annual increase in cost-of-living over the next 20 years, and want to be making the current equivalent of an 100k salary, they'll expect to need to make about 265k. If they worry that the economy could crash at any point, it wouldn't be weird for them to feel the need to aquire more weath faster to prepare. Thats not to say there is no worship of weath and fame, but thats also not new. Before the internet, it was reality tv, and before that, magazine and newspapers. I mean, look at Donald Trump even - he got where he is not because of an education or anything but because he used his existing fame to springboard him into power. Even before that, think of the worship of the British monarchy and the facination people have with their drama. The only new part is the algorithms, but their widespread use and monitization only really caught the tail-end of GenZ when they were young and its mostly Gen Alpha growing up knowing nothing else.

  • A thought I had was, that this might be a paid online poll. The answers might reflect the true feelings of the demographic that makes it a hustle to respond to those.

    Its probably something like this, but theres a lot of more significant potential pitfalls with an online poll. For example, at least in my circles, is basically common knowledge that its a good idea to take these polls whenever you get the chance, but answer what they want to hear so you don't get screened out. Similarly, theres lying about age. Even just how the question was asked could have a huge impact; "How much will you have to earn to be financially successful?" is a different question to "how much do you have to earn to be financially successful?" given that one implies future or continued wealth while the other implies current costs. But again, none of this was specified, so we're making assumptions - instead we should take only the information that was provided. So little is given, it could have been run by, for example, emailing their mailing list subscriber with the poll and offering a raffle entry for each submission, or hell, even something like a Twitter poll. That would still match their given methodology.

    Anyway, from my personal experience, the results are not obviously wrong. I matured before influencer culture became big. To me, it was always people playing pretend; a form of online role-playing; another thing I never got into. I feel that those a bit younger, who grew up with influencer culture, simply did not develop a world model where that distinction exists. Of course, these topics don't come up in casual conversation, and on the internet you never really know someone's age.

    For claification, I'm Canadian, not American, so my experiences will be a bit different. That said, I've experienced this some with Gen Alpha, but not really GenZ. Keep in mind, GenZ is at least age 15, and averaging around 23: still young, but already starting to come to terms with income and costs of living. Most people this age are from before the current influencer economy, and even then, they are going out into the world now and usually learning the value of money quickly. If anything, I think the ridiculously high number given in the poll (if taken seriously) is just as much or more an indication of the expectations for rising costs of living, instability, and inflation. GenZ is old enough to understand these concepts and have seen how they affected the world, likely in 2008, and definately during covid. Its not like this sort of toxic worship of money is anything new or unique either - think of the reality shows that were popular before they moved to the internet, for example, and all the tabloids and drama that teens and young adults followed even before that.

  • It looks like with some of their other stuff, they do provide more methodology, but given that the only methodology provided here is the fact that it was an online survey, and the sample size was 2203 (of very roughly 300,000,000) it doesn't give us much meaninful to go off of. Notably, they also exclude anyone under 18 in the polls (or attempt to, given that this is online with no indication of how their sample was selected) which is a significant portion of those the sample is meant to represent. Given that thats all we really know, we can't really get a meaninful idea of what the original data was, or how accurate the drawn conclusions are.

  • From what I could track down, here is all the available data on the polling methodology:

    The Empower “Secret to Success” study is based on online survey responses from 2,203 Americans ages 18+ fielded by Morning Consult from September 13-14, 2024. The survey is weighted to be nationally representative of U.S. adults (aged 18+).  

    It also comes not from a polling company, but from a company that provides financial news, and financial services. No potential conflict of interest there...

    Basically, the data is near-worthless.