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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)P
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3 yr. ago

  • I will wait until they fixed some issues DF mentioned before I'll buy it. (also currently busy with other games.)

  • One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.

  • maybe the AstroBot game next month.

  • As long as they are still sending out flyers with stuff you buy you are okay. Also, if you already knew the price range of your regularly shopped goods, you know something is off. Superstore is already using digital tags. And you can just pull out your phone and take pictures.

    Lastly, it should be put into law so you can't increase price during the day. Going down is fine, but no going down and then going up again for peak hour. Stores can set whatever price they want to sell before opening. (for those non-regulated things)

  • Sorry, I stand corrected. I thought they went public but after checking again Epic is not.

  • "Giving away free games seems counterintuitive as a strategy, but companies spend money to acquire users into games," said Sweeney. "For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search Ads, we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring in new users to the Epic Games Store at a very economical rate.

    Good for Epic.

    "And you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness. And it's so much that often developers, when they're about to launch a new game, come with us wanting to work closely on a timed release of a free game, just to drive user awareness of their next game. That's been an awesome thing. And it's been by far the most cost effective aspect of the Epic Games Store."

    Good for developers, that have decent enough games.

    "We spent a lot of money on exclusives," said Sweeney. "A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical."

    Exclusives, of course this is the expected result, because that how game publishing/marketing works. People in this thread talking like publishers make a lot of money on 80% of their released games. (<-- it's not, in case you did not get it. ) I think it's just Tim Sweeney's way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.

  • It's the end point modem+router. It's like saying removing the landline phone from people's house without destroy the exchange boxes would cripple communication. It's not cause they are easily replaced.

  • I want a Otogi reboot.

  • It depends on how the studio signed the publishing contract and should they part ways, who owns the IP. But if the game loop is proven good and have fan base to sustain a studio, someone will take the torch if the game was shut by publisher.

  • You can even skip the whole suite if you don't need the AMD per game driver tweaks. OBS now come with direct AMD av1 support and also can record HDR content.(which relive can't do.)

  • the creations are really small if I remember correctly, they are like kilobytes or things put together in a container. (there are maximum objects limits for the creation as well. ) I don't know the max amount of favorite you can keep though, haven't played the ps3 ones for quite a while.

  • OP, I've blocked any channel that has his head in the thumbnail on youtube, but I will make an exception to your account because you are cool and on lemmy. But next time I will block the account that post link that has this head(or other head I don't like) in the thumbnail.

  • well, Jetbrains are pretty high quality products though, I don't mind paying their price if I have to pay for IDE for my personal work. I think even the corp level license pricing is not too bad compare to VS.