This game had a lot of good ideas but I feel like it was failed by limitations of the AI. It thoroughly went from scary to frustrating for me. The alien would regularly get into patrols where you had no chance of sneaking by, it would move along with you even if you were being stealthy just so that you weren't fully rewarded for sneaking away, and the number of fake out endings got tiring.
I mean, 30k daily users and 45th most popular on Steam isn't something to sneeze at. There was going to be a drop regardless so staying that popular is pretty good.
People complain a lot about Borderlands 3, many very rightfully so, but I find the actual moment to moment quite fun. I'll be interested in seeing how this looks so far as Randy Pitchford hasn't scared off whatever staff learned lessons from the several weak points of 3, as was the case for 2. It's a shame that the studio is plagued by such an inoperable hemorrhoid.
Unfortunately they're trapped. If they lowered the price of food and raised the price of admission to compensate people wouldn't notice. In fact, they wouldn't even make it to the food to see, they'd just know that one cinema has $10 admission and the other has $20.
They could advertise that they have lower concession cost to attract people, but there would be enough people thinking "I'll just go to the cheap one and bring my own food/not buy food." that momentum wouldn't move into their favor.
Also you can't fire without cause here, and the burden of proof is on the employer should it be contested. Instead they do this and rely on the cooperation/feeling of obligation/"the implication" to get employees out.
I'm not pissed at this strategy like typical ones, however I absolutely hate having my collection of a series split across platforms and feel like this isn't the least common idea. Now, if they were to include the older game in with the new one in this strategy or have some sort of cross buy feature for older titles, but this will never happen.
I don't see the methodology in here, so any influence I could guess is pure speculation. The mentioned lack of strategy games is a possible culprit. This would also prevent people from discovering an interest, as new eyes wouldn't be on the genre. I'm sure a lot of people discovered they like some RPGs via Baldur's Gate 3. One I might suggest exploring is that as gaming expanded in audience to different types of people, the new members would proportionately be less interested in deep strategy skewing the average interest as a whole. As a guess, a lot of people who have gotten into gaming via their phone are more interested in things that can be done while focusing on something else or something with a shorter run time than the typical strategy game.
It was more niche when you were 10 so if people were playing games they were probably playing similar games. Plus, the people you were meeting probably had a higher probability of the same interests at that age
I mean, hey, refunding is at least a cool thing to do. Should be the bare minimum, but tons of publishers seem to just take the money and run.