I've recently gotten back into (indie) game dev and made my multiplayer game with Stop Killing Games in mind. When you connect to the game, if the server is down, you get a one-click solution to run the server locally and play single player instead.
This setup actually helped speed up development too, since now I don't need to run both the server and client when making (most) changes :)
There's a girl in my run club like this. I deliberately run hard during the first couple km to wear her down. I ran into her at a work function one time and was going to say Hello, but she was already talking to four people.
AT THE SAME TIME
I don't mean like at one at a time - she was actively holding a conversation with each person while they all spoke over each other. I was bewildered. She might be a witch. But she was having the time of her life.
Anecdotal but I've switch from Unity to Godot and am quite happy with it. The main things I was originally worried about (performance and feature support) haven't shown up in any of my games (although I will caveat I make games for fun now, whereas I used to make them for profit).
Similarly, the Google Trends for Godot has been steadily increasing year over year, and decreasing for Unity. I much prefer to be in a rising tide ecosystem, rather than a falling one.
Lol yes Cloud Seeding is a thing and dozens of countries do it. Whether or not Cloud Seeding was done doesn't change the fact Texas can flood, unless you want to play by the Butterfly Effect: https://en.m.wikipedia.org/wiki/Butterfly_effect
Serious question (and I hope mods don't remove this thread or comment under some vague belief it will help you), but since you have some money, have you considered going on vacation before offing yourself? I'm gonna sleep now too but sent a PM
I've recently gotten back into (indie) game dev and made my multiplayer game with Stop Killing Games in mind. When you connect to the game, if the server is down, you get a one-click solution to run the server locally and play single player instead.
This setup actually helped speed up development too, since now I don't need to run both the server and client when making (most) changes :)