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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)O
Posts
18
Comments
346
Joined
2 yr. ago

  • Heard.

    But also online dating, and reddit, and Lemmy, is designed with adults in mind.

  • Im in the former. If I hadn't had gone to college, I might have ended it early.

  • Together.

  • [Redacted]

  • Once standing requires lifting and lowering the seat, normalization always incurs the maximum possible movement cost per stander, while leaving the seat as-is incurs at most that cost and often less. Therefore, for any population with at least one stander, leaving the seat as-is is movement-optimal.

  • Yes not every user is the same, but they generally fit into 2 categories with a few outliers that cannot use the toilet or use the toilet eccentrically, and of those 2 main categories, 1 is weighted higher than the other.

    On one end, 100% of users sit, on the other end, approximately 50% of users sit. This assumes that the other users never sit, which is improbable. Realistically, 60-75% of users will sit when using the toilet, depending on their use case.

    Therefore, by normalizing the seat so that the majority of the time it doesnt have to be moved, it is most efficient for most situations. However, there will be a point where adjusting the seat based on usage choice is more efficient than leaving the seat normalized.

    Edit:

    Once standing requires lifting and lowering the seat, normalization always incurs the maximum possible movement cost per stander, while leaving the seat as-is incurs at most that cost and often less. Therefore, for any population with at least one stander, leaving the seat as-is is movement-optimal.

    Statistics prove your original comment was correct.

  • You're upset because its true

  • Where did you come from, Where did you go?

  • They want to normalize the position so its the same for every user. Statistically, people with vaginas sit ~100% of the time, while people with penises sit between ~20% and 100% of the time based on choice or situation. So the logical and most efficient solution is lid up, seat down, after every use.

    Even better if the seat has a gap for urine streams, then you will never have to adjust the seat.

  • I stopped at Thanksgiving. As an indie dev, I am running into all the boring parts of finishing a game and each of the remaining tasks is painful, non-programming related (like art, UX, and publishing and marketing), and im working out of my own pocket (in my free time).

    I want to be done with this project, but other facets of my life got bigger during the holidays. Im socializing more online, rediscovered old games, and found more satisfying things to do with my free time.

    I miss just coding.

  • Ah thanks. Too bad they arent ready-made

  • You have the power to choose your teammates. Maybe you can sell "seats" in your group if people want it that bad XD

  • It has its moments, but for me its too much of a sand box. Every planet feels the same. Every outpost feels the same, every npc feels the same. Theres no world building or serialized stories.

  • This also assumes youre alone, a practical person would send someone else in the other room and communicate the states back

  • What can we do about it?

  • Im a bad example, as im also not autistic.

    Coding is good if you enjoy puzzles. Drawing is good if you enjoy practice. Music production is good if you enjoy music and music theory.

    All 3 of these help in game dev, but can also be used for other things.

  • I only have 1, its a solid 5. Mixing and matching toys, hands, etc. also keeps it interesting.

  • Respect