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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)M
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2 yr. ago

  • Even some of the good stealth games like Dishonered very rarely punish you.

    I guess this is one of those things where Thief and Splinter Cell have just trained me to want that ghost playthrough and enforce it myself. I'm aware you can do pitched combat in Dishonored but I really don't get why a player would be interested. There's action games for that itch.For me, stealth is pretty strongly focused on cultivating that feeling of besting a superior force through knowledge (of place, timings, toolkits etc.) and I definitely love Thief and particularly The Metal Age (my first exposure to the series) for their approaches to that.

  • Noah is great. I Finished a Video Game also hits this sweet spot very well.

  • Fun fact, snakes' adaptations to their feeding style are actually not about the way the jaw hinges. Instead, their lower jaw is two separately moving bones held together with stretchy ligament tissue so that each side of the mouth can be "walked along" the prey item separately.So the chef could eat the burger... but would follow along its longest dimension to do it, laying it down sideways.

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  • Not one I've watched yet, but there definitely is some magic to listening to someone talking about something they really care about, if you connect with them as a communicator.Like, I don't have any relationship to Disney's Buzzy animatronic myself, but I've rewatched Jenny Nicholson ranting about it more than once because it's fun. Captain Disillusion talking about the effects work that inspired him also feels kinda similar.

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  • Really appreciate her work - the educational stuff is good at putting things into a context and giving laypeople some mental coathooks to hang things off of, and I like how she emphasizes the video explainer format is a provider of jumping off points more than a source of real understanding.Her discussion of media and news is maybe not as relevant here but still pretty on point in my experience.

  • No Person holding any Office of Profit or Trust under [the United States], shall, without the Consent of the Congress, accept of any present, Emolument, Office, or Title, of any kind whatever, from any King, Prince, or foreign State.US Constitution section 9 clause 8.

    I'd say that's pretty clear an official act to the giver's benefit is not a necessary element of the prohibited conduct. If something is offered, both houses of congress must vote to allow it or the gift must be declined.

  • I think this is partly about giving yourself an out for liking childish things as a near- or young-adult. Kids shows commonly do include some Parental Bonus but extending that idea specifically to dark undercurrent plots that you have to read between the lines of the text seems like a way to feel "in the know" about something adult in the work while still consuming something you feel society expects you to have grown out of.Then with a bit more maturing than that, you can hopefully just embrace childish joys earnestly, because joys are precious.

  • It depends a bit on what you want to optimize for, as there's drawbacks to all the major methods:

    • Ultrasonic sprayers are decently efficient but spread any contaminants around your home, potentially still biologically active. Dissolved trace minerals will turn into fine dust, affecting cleaning needs.
    • Boiling for humidification is energy intensive because of water's heat capacity.
    • Air forced wicks are by default great habitat for mold and similar, so they need regular care and replacement.
  • "Have they no refuge or resource?" cried Scrooge."Are there no prisons?" said the Spirit, turning on him for the last time with his own words. "Are there no workhouses?"

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  • It's also my favourite place to kill monsters, take their stuff and use it to get better at killing monsters and taking their stuff. I do feel like it has so much build space to explore I find building without some reference to a guide frustrating, but it manages that progression well and the atlas passive trees are a neat way to let you customize what content you want to engage with.

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  • Incremental games are a bit of an "I know it when I see it" grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but "flower" into a number of more detailed and mutually interacting ones over the course of play.Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they'll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you're into programming puzzles, Bitburner.

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  • This is definitely important in making the very most engaging base-builders - a pleasing mixture of longer term goals (manufacture this piece that I can eventually put in a future science pack or whatnot) and under-performing pieces of your older infrastructure that you have to scale up or re-plan is just so helpful for getting you into that flow state.

  • Or sometimes fold them over trees of objects!

  • It's the typical phrasing of social pressures to not stand out in Scandinavia, drawing from a book where the author phrases the "rules" somewhat as a legal code. Tall poppy syndrome is an overlapping idea that might be more familiar to English speakers.