Not quiet at all. Lots of people loved 3. I’m old enough to remember when NV was the red headed stepchild of the series. I don’t think you’ve picked up on the fact that New Vegas is a cult hit. It didn’t become “everyone’s favorite “ for close to a decade at least after its release.
“What does FO3 have over New Vegas”? Well at the time New Vegas was regarded as a cheap knockoff of FO3. It didn’t do much to innovate from FO3 and played like more of a Fallout 3.5 which people resented. It also had a less bleak and more “Zany” tone to it than FO3 did which people weren’t a big fan of. Also by that point Bethesda had a bad reputation for releasing buggy games and NV somehow managed to be buggier and more broken than any Bethesda game had been, and what’s worse is it was never even to this day fixed as several major components of the game remain completely broken without fan patches.
No. The reasons the user gave against using ProtonMail are applicable to any and all commercial entities providing email service. It’s not even something you could accomplish yourself.
I have an old Intel 1440 desktop that runs 24/7 hooked up to a UPS along with a Beelink miniPC, my router, and a POE switch and the UPS is reporting a combined 100w.
Portainer is a container management system. It’s purpose is to allow you to manage containers in an easy to use GUI.
ZaneOps is a PaaS that allows you to automatically build and deploy web apps into containers without having to configure the underlying infrastructure at all.
For example, to deploy my static site on Portainer, I’d have to build my static site, containerize it, upload the container image to a registry (or directly to Portainer), then use Portainer to configure the environment and deploy the container. Then I’d have to configure a reverse proxy or web server to serve the contents of the container. If I wanted to continue working on that static site I’d need to configure some kind of CI/CD pipeline to try and automate all that previous work.
With ZaneOps, I store the Astro/11ty/other SSG files in a Git repo, and on any commit ZaneOps will automatically recognize the SSG framework I’m using, use Docker Swarm to spin up a container to build the site into static files, containerize the resulting files for me, and deploy the container. It then uses Caddy underneath to serve what’s in the container including provisioning SSL certs for the site. It will health check the new container before deploying it in a blue/green deployment model so that the old site is removed only after the new one is up and available. It’s the same workflow as deploying a site to GitHub Pages using GitHub Actions if you’ve ever done that.
Ultimately. You end up with the same result, a containerized workload, but ZaneOps takes your GitHub Repo and turns it into a built, running, containerized workload automatically. Automating the deployment of my own web apps using Portainer would be at the very least clunky and require a lot of surrounding infrastructure. It’s not something Portainer just does out of the box.
Cockpit isn’t much like either, it’s just a web based server management tool.
Like being able to return games? That was to comply with an Australian law, and it was just easier to implement it for everyone than just do it for Australia specifically.
Well you say that but Sony also has an online game marketplace that operates in Australia.
I don’t know how it works in Australia, but in the U.S. their return policy is not nearly as generous as Steam’s. In fact it Sony’s return policy only really exists on paper. In reality they don’t really do returns at all.
Not quiet at all. Lots of people loved 3. I’m old enough to remember when NV was the red headed stepchild of the series. I don’t think you’ve picked up on the fact that New Vegas is a cult hit. It didn’t become “everyone’s favorite “ for close to a decade at least after its release.
“What does FO3 have over New Vegas”? Well at the time New Vegas was regarded as a cheap knockoff of FO3. It didn’t do much to innovate from FO3 and played like more of a Fallout 3.5 which people resented. It also had a less bleak and more “Zany” tone to it than FO3 did which people weren’t a big fan of. Also by that point Bethesda had a bad reputation for releasing buggy games and NV somehow managed to be buggier and more broken than any Bethesda game had been, and what’s worse is it was never even to this day fixed as several major components of the game remain completely broken without fan patches.