I watched that video recently and the conclusions were actually the opposite of that: James preferred the week-old coffee from the really good grinder over the freshly ground coffee from the cheap grinder. The testing carried out on "regular people" also didn't show a statistically significant preference for freshly ground in this scenario.
The conclusion is pretty much: if you don't have a good grinder, you're probably better off buying really quality pre-ground coffee. At least if you can buy it in small enough batches. Obviously if you buy a huge bag and take over a month to use it up then yeah, it will be stale eventually.
Well, part of why they want to follow the latest monetisation trends is that the idea of a subscription-based game is a much harder sell these days than it was 20 years ago. The landscape is just different.
For content creators it needs a built-in editor instead of forcing every video to be one take. And for consumers it needs a really good recommendation algorithm. The reason TikTok is so successful is that its absurdly efficient (and incredibly invasive) algorithm will find you content you'd like within probably minutes of setting up an account.
I like that this exists, but I don't think it's ready for mass adoption yet.
Not surprised. I had a friend who was all hyped up about this years ago and I didn't want to tell him then that it looked like pipe dream that was never going to pan out.
The MMORPG genre is dead, you have the big existing titles that exist simply because they're too big to fail or already have an entrenched user base, but I just can't see a new release - especially a new IP - breaking into the market.
I'm not surprised, a V60 and a good pouring kettle is absolutely the best method in terms of balancing quick brew, ease of use/maintenance/minimal cleaning and good tasting coffee.
Plus it's super cheap, the only really pricey thing you'd need to invest in is a grinder (or just buy high quality pre ground coffee in small batches).
If it was it was a complete coincidence, I literally just pulled something clickbaity out of my ass to illustrate the point. Just tells you how similar and boilerplate these headlines are becoming, though.
Been hearing about this game for years now, even played an early test build of it a year or two ago. Glad to see it's shaping up, and glad to hear he has a small little team working on it now and is not just a solo developer. What he was doing on his own was impressive, but it still felt like a massively overambitious project for a solo dev, and when I played the previous test build I was left with the feeling that it was a lot of cool gun-related things in a neat setting in search for an actual game.
I'm glad to see the trailer include both some new stuff like seemingly emphasising the survival elements more with hunting and fishing and also developing the setting further and leaning into the post apocalypse thing. Not the most original concept, but at least it's looking more like there is an idea of what the game wants to actually be now, gameplay wise.
I meant in video games, of course. In films there are a ton of examples. I usually go for Ingrid Bergman's accent in the Murder on the Orient Express movie, although that one - while accurate - is slightly exaggerated for effect, I think.
(...) complete with rubbish accents (as a Swede, we don't sound like that here in the Nordics)
If you want a better viking game with much better Nordic sounding accents, Banner Saga is out there. Though there is only like 10 minutes of voice acting per game - but what is there is good! They used an Icelandic VA studio to make sure it's authentic.
The best swedish accent I ever heard was that one blonde knight in Witcher 3 - Blood & Wine. Which is funny as I don't think it makes sense for the setting at all, but accent voice direction in that whole expansion is a complete clusterfuck with zero consistency.
That's unfortunate. Too bad Sony has patented the haptics/adaptive triggers. It's such a good feature, I would kill for an Xbox style form factor controller with triggers like that.
Well, that's the nice thing about using AI for this, she can have unlimited dialogue - as can anyone else in the game. You can talk to anyone and have full conversations with them, and they have a working memory too. Your companions have unique personalities and unique random backstories and even some character development.
Well, I guess Hip is a named character so she will have a fixed, lore-accurate backstory.
Same! I love the form factor of it and it still hasn't given out yet. Only thing that made me even think about wanting to replace it was the haptic/adaptive triggers on the PS5 controller. Don't like the form factor but man those triggers are nice.
I didn't realise you were an Anomaly enjoyer! I love that game too, between the mood and the atmosphere, the hunger/thirst/sleep system along with the FDDA animations and of course Alife I think Anomaly is one of the most immersive games for me.
I've actually been working on a mod lately that uses AI to produce dynamic dialogue for NPCs in Anomaly, which leads to even more immersion.
Interesting, the S&S games have been on my list for a while but I've never gotten around to them. I got Salt and Sacrifice with a Humble Bundle last year but didn't play it because o figured I should play the first game first. Looks like I got the worse one then?
I haven't dug into it deeply so I'm sure there is more in the backend too, but on the visual side it's gotten a slightly modernized redesign and support for Material You. But from a user perspective one thing I've noticed is the actual video player seems significantly smoother and particularly switching between picture-in-picture and fullscreen and back seems a lot smoother (which I do a lot).
Overall it's just like PipePipe but better. As someone who's been using PipePipe for a long time there's really no reason not to go straight to PipePipe-X. You should be able to import your user settings and history straight from NewPipe too.
I watched that video recently and the conclusions were actually the opposite of that: James preferred the week-old coffee from the really good grinder over the freshly ground coffee from the cheap grinder. The testing carried out on "regular people" also didn't show a statistically significant preference for freshly ground in this scenario.
The conclusion is pretty much: if you don't have a good grinder, you're probably better off buying really quality pre-ground coffee. At least if you can buy it in small enough batches. Obviously if you buy a huge bag and take over a month to use it up then yeah, it will be stale eventually.