Just finished it with all achievements (except final Takezo fight, yet) in about 50 hours. It was a little repetitive yes, but it didn’t bother me much. The setting, presentation and gameplay checks all the boxes for me so I kept going.
But I would’ve also been happy if it was shorter. That’s my general opinion on games these days.
Missable or multiplayer-only achievements. Or the ones that force you to replay the game.
Ghost of Yōtei is doing it well. Everything is available at all times after the main story is completed in a single game. I could think of a few possible achievements they could have created that would be missable but I'm glad they didn't.
GTA5 has a lot of multiplayer achievements I could never get because I hate GTA Online.
Talos Principle 2 has at least two achievement that each needs a replay to the end and you have to follow a specific path of talking to characters that you don't know upfront if you're not looking online for it. So if you're trying this without a guide you might end up replaying it more than twice. That's shitty.
Saw a video about tourism problems in Norway. They have old wooden buildings there and people not only carve stuff in, they actually rip pieces out to take with them. It’s just that many people have no respect and think the world is their personal playing field.
On top of that, once someone starts messing with things, others see it as an invitation to do the same.
Just finished it with all achievements (except final Takezo fight, yet) in about 50 hours. It was a little repetitive yes, but it didn’t bother me much. The setting, presentation and gameplay checks all the boxes for me so I kept going.
But I would’ve also been happy if it was shorter. That’s my general opinion on games these days.